I think that the 'orb' would look better if you make it more spherical; and his nose could be a bit more pointed, something like in this image:Frozenbrack wrote:[...]
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I think that the 'orb' would look better if you make it more spherical; and his nose could be a bit more pointed, something like in this image:Frozenbrack wrote:[...]
Wow that looks nice!Juicy wrote:-372 head mesh-
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Omniary: fuck you anglerfish can't smell
Dr. Trialtrex21: how you know bitch
Omniary: it probably could smell you though
could probably smell your fucking dank ass nasty powersuit structure gel trog ass enslaved protein bullshit sloshing in your suit from a mile away
Don't worry about that. I'm just making a first approach, this is only the base mesh, so I can sculpt over it all the shapes and details. I will think about optimization later, probably keeping the low poly layers and exporting the HQ as bump mapping. But it will take a while, so don't be impatientchris0matic wrote:That is awesome. but all the little stuff needs to be scrapped. Since it will probally have a high poly. I suggest cutting out the teeth and the little indents.