Re: Model Requests

#181
A Hideous Beast wrote:Some one should make models based off my 049 sketches

Skinny one: http://oi50.tinypic.com/5osas7.jpg

Muscular one: http://oi48.tinypic.com/35mnqrl.jpg

I put direct links only because the images are big, and I didn't want any one getting pissed off by the size
I think that could possibly work, I think Regalis mentioned his thoughts on 049 now, looking back very distinctly.

...
Regalis wrote:I love this one. I don't think there's need for another instakill SCP walking around the facility (well, 106 isn't exactly instakill anymore), but it could make a short appearance at one of the containment cells or something like that.
I think the role could be extended a bit, I'd certainly like to hear 049 speak as well, I always imagined him having a Bane-like tone of sorts.
But yeah, I think he could work well, he'd be an interesting addition to the game for sure. If anyone's willing to model and rig him possibly, I could perhaps come up with an idea of what sort of animations he'll have.

Also for model, I think a new Gas Mask model would be nice, perhaps one that actually looks like a gas mask beyond looking at it in a 3D viewer.
It slep time bunner.

Re: Model Requests

#182
A Hideous Beast wrote:
Some one should make models based off my 049 sketches

Skinny one: http://oi50.tinypic.com/5osas7.jpg

Muscular one: http://oi48.tinypic.com/35mnqrl.jpg

I put direct links only because the images are big, and I didn't want any one getting pissed off by the size

I think that could possibly work, I think Regalis mentioned his thoughts on 049 now, looking back very distinctly.

...

Regalis wrote:
I love this one. I don't think there's need for another instakill SCP walking around the facility (well, 106 isn't exactly instakill anymore), but it could make a short appearance at one of the containment cells or something like that.


I think the role could be extended a bit, I'd certainly like to hear 049 speak as well, I always imagined him having a Bane-like tone of sorts.
But yeah, I think he could work well, he'd be an interesting addition to the game for sure. If anyone's willing to model and rig him possibly, I could perhaps come up with an idea of what sort of animations he'll have.
Also for model, I think a new Gas Mask model would be nice, perhaps one that actually looks like a gas mask beyond looking at it in a 3D viewer.
If I wasn't busy I would give the model a shot well, good luck.

P.S I would love for this to be in game.

Re: Model Requests

#183
Omniary wrote:
A Hideous Beast wrote:Some one should make models based off my 049 sketches

Skinny one: http://oi50.tinypic.com/5osas7.jpg

Muscular one: http://oi48.tinypic.com/35mnqrl.jpg

I put direct links only because the images are big, and I didn't want any one getting pissed off by the size
I think that could possibly work, I think Regalis mentioned his thoughts on 049 now, looking back very distinctly.

...
Regalis wrote:I love this one. I don't think there's need for another instakill SCP walking around the facility (well, 106 isn't exactly instakill anymore), but it could make a short appearance at one of the containment cells or something like that.
I think the role could be extended a bit, I'd certainly like to hear 049 speak as well, I always imagined him having a Bane-like tone of sorts.
But yeah, I think he could work well, he'd be an interesting addition to the game for sure. If anyone's willing to model and rig him possibly, I could perhaps come up with an idea of what sort of animations he'll have.

Also for model, I think a new Gas Mask model would be nice, perhaps one that actually looks like a gas mask beyond looking at it in a 3D viewer.
Didn't you read the thread where I explain how I imagined 049 could be implemented?

Re: Model Requests

#185
This probably goes without saying, but a new model for SCP-372. I know you aren't gonna get a good look at him, but his current model is horrible. I've seen him 3 times before I read up on him being an SCP. I thought he was just a graphics glitch. Something similar to an 8-legged praying mantis, anole, gecko thing would do well.

Maybe SCP-372's blast door can be closed, and when opened, SCP-372 is right in the middle, giving the player a 1-second look at this huge lizard that immediately jumps away, blurring the player's vision.
Lol, idiot detected: http://steamcommunity.com/sharedfiles/f ... =131669598

Re: Model Requests

#186
Virtus Tenebrae wrote:This probably goes without saying, but a new model for SCP-372. I know you aren't gonna get a good look at him, but his current model is horrible. I've seen him 3 times before I read up on him being an SCP. I thought he was just a graphics glitch. Something similar to an 8-legged praying mantis, anole, gecko thing would do well.

Maybe SCP-372's blast door can be closed, and when opened, SCP-372 is right in the middle, giving the player a 1-second look at this huge lizard that immediately jumps away, blurring the player's vision.
http://scpcbgame.com/forum/viewtopic.php?f=5&t=1351

If the link doesn't work, Collaboration--New model for SCP-372

P.S.: suggestions are welcome :D
Don't put the gas away yet...

Re: Model Requests

#188
imadoofus wrote:My thing with 173's texture is this:

...

:173:

D-Class guy: *jumps in surprise, then pauses*

:173:

D-Class guy: *Are those black spots his eyes? No wait, maybe the green things are his eyes...*

:173:: *Is he looking for my eyes?*
He's looking for his Balls... Eye Balls....

Re: Model Requests

#189
I was thinking about a clean way to make a new gas mask model, and somehow after messing around for a few minutes I ended up making scp 035 instead.
Image

http://www.mediafire.com/?mdv7db225siarfj I threw the scp image on it as a placeholder texture, and took a few screenshots from the front, back, and wireframe. I am not aware of any plans to add 035 to the game, but if this changes I will work on a proper texture.
EDIT: possible alternative texture style (again quick and dirty just for previewing)
Image
Last edited by risingstar64 on Fri Feb 08, 2013 6:21 pm, edited 2 times in total.