I've tried to find the best skeleton, and they're all extremely high in poly count.
So I made my own:
https://dl.dropboxusercontent.com/u/643 ... eton1a.png
Rigged & animated. Ready to be used / exported to fbx.
Re: Model Requests
#252Amazing!Tobop wrote:I've tried to find the best skeleton, and they're all extremely high in poly count.
So I made my own:
https://dl.dropboxusercontent.com/u/643 ... eton1a.png
Rigged & animated. Ready to be used / exported to fbx.
Re: Model Requests
#253I actually added 060's suggestion on the new suggestion thread and I like the skeleton, can I add the foto of it there? Also, can you try do SCP-1048 and SCP-1027 ?MetroDelta wrote:Maybe for SCP-060-Alpha (http://www.scp-wiki.net/scp-060),but in this case,we must find a place in the site, where you can find trees.Gogert777 wrote:Can this be used for anything?
Re: Model Requests
#254No disrespect to any of the contributors, but am i the only one who feels like some of the SCPs just don't look... scary? 106 looks like a slimy, rotten corpse in his wiki picture, but his in-game model is just kind of... flat. Absolutely no disrespect meant to the talent behind these, the work put into all of them is impressive. I just feel that another pass on a few of the models could yield some truly creepy/scary results. If possible, I'd like to help make these improvements, and to show I'm not talking out of my ass on this here's a model I did this weekend. What would be a good place to start?

Modeler, Texturer, Animator in training, and novice voice actor.
Spread the word: http://infinitescopeproductions.blogspot.com/
Spread the word: http://infinitescopeproductions.blogspot.com/
Re: Model Requests
#255Well, you have a point, currently Night is working on a new model for SCP-106, I do not know if he is still working on it, the same with the new MTF model, also the class-Ds need better models, maybe you can help with one of these.Twisted Polygon wrote:-~~-
Re: Model Requests
#256Regalis paid for the current Class-D models, so they are most likely final.Brunou8 wrote:Well, you have a point, currently Night is working on a new model for SCP-106, I do not know if he is still working on it, the same with the new MTF model, also the class-Ds need better models, maybe you can help with one of these.
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Omniary: fuck you anglerfish can't smell
Dr. Trialtrex21: how you know bitch
Omniary: it probably could smell you though
could probably smell your fucking dank ass nasty powersuit structure gel trog ass enslaved protein bullshit sloshing in your suit from a mile awayRe: Model Requests
#257That doesn't mean that they can't be improved.Trialtrex21 wrote: Regalis paid for the current Class-D models, so they are most likely final.
Re: Model Requests
#258The last updates on those seem pretty old, and I'm fine with doing work that doesn't get used. It's still practice and that's always good.Brunou8 wrote:Well, you have a point, currently Night is working on a new model for SCP-106, I do not know if he is still working on it, the same with the new MTF model, also the class-Ds need better models, maybe you can help with one of these.Twisted Polygon wrote:-~~-
Modeler, Texturer, Animator in training, and novice voice actor.
Spread the word: http://infinitescopeproductions.blogspot.com/
Spread the word: http://infinitescopeproductions.blogspot.com/
Re: Model Requests
#259Twisted, I sent you a message about doing production on a under cover game with me, and some others.

Re: Model Requests
#260The problem is that the engine is old as hell, which means that you can't put too many high poly models in it, which is the main reason of why the models look so poor.
But then again, you won't stop to look at the old man for too long is he is chasing you.
But then again, you won't stop to look at the old man for too long is he is chasing you.
-Resident Bacon Fanatic-
