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Stalking SCP's

Posted: Sat Feb 02, 2013 1:25 pm
by whathopercy
I was thinking that perhaps, since the SCP's have been cooped up for a couple of months and have started exploring, they might start studying you, instead of going straight in for the kill, but on Keter they would kill you immediately.

These are alien minds that we basically know nothing about, so it would be interesting if you just saw 106 a few feet away, not moving. And when you move on, they will follow you and perhaps attempt to hide, with 173 hacking to the nearest box.

Re: Stalking SCP's

Posted: Sat Feb 02, 2013 2:55 pm
by Doggiedog
whathopercy wrote:I was thinking that perhaps, since the SCP's have been cooped up for a couple of months and have started exploring, they might start studying you, instead of going straight in for the kill, but on Keter they would kill you immediately.

These are alien minds that we basically know nothing about, so it would be interesting if you just saw 106 a few feet away, not moving. And when you move on, they will follow you and perhaps attempt to hide, with 173 hacking to the nearest box.
106 is a bad example, but I like the idea. If implemented to the right scps. 106 is a sadistic bastard who likes to torture humans and observe that, so no way he'd be leaving you alone. But maybe other, less aggressive, scps can do the trick. And add some extra paranoia to the game this way.

Re: Stalking SCP's

Posted: Sat Feb 02, 2013 7:14 pm
by Gogert777
Doggiedog wrote:
whathopercy wrote:I was thinking that perhaps, since the SCP's have been cooped up for a couple of months and have started exploring, they might start studying you, instead of going straight in for the kill, but on Keter they would kill you immediately.

These are alien minds that we basically know nothing about, so it would be interesting if you just saw 106 a few feet away, not moving. And when you move on, they will follow you and perhaps attempt to hide, with 173 hacking to the nearest box.
106 is a bad example, but I like the idea. If implemented to the right scps. 106 is a sadistic bastard who likes to torture humans and observe that, so no way he'd be leaving you alone. But maybe other, less aggressive, scps can do the trick. And add some extra paranoia to the game this way.
Like 610? or 049?

Re: Stalking SCP's

Posted: Sat Feb 02, 2013 7:47 pm
by BJFowLer
SCP-610 just turns you into unholy flesh monster.

Re: Stalking SCP's

Posted: Sat Feb 02, 2013 7:51 pm
by whathopercy
Ah ha, yeah... 610 wouldn't be the kind of creature to stalk you.

Re: Stalking SCP's

Posted: Sat Feb 02, 2013 7:53 pm
by BJFowLer
I guess it could but it would be just to get close enough to you to infect you.

Re: Stalking SCP's

Posted: Sat Feb 02, 2013 10:00 pm
by Gogert777
BJFowLer wrote:I guess it could but it would be just to get close enough to you to infect you.
:idea: Prepare for genius! :idea: That is where the hazmat suit comes in, and if 610 hits you too many times, you will be infected via rip in the suit(you would have to find another suit), and the only way to survive it to drink the strange bottle(that is the first aid going in 914 on very fine) or there can be a chance that the bottle heals you and a chance it does something different. :idea: