Re: Guns.

#31
Can't people read?

It says so clearly on the FAQ. NO GUNS! Can't you understand? How hard is that? Again, NO GUNS!
-Resident Bacon Fanatic-

Re: Guns.

#32
Hey 322 we're just talking here okay clam down. Because Steelpoint is the one who reopened the topic, so we can talk. :173: :106: :096:

Re: Guns.

#34
FoxMccloud64 wrote:Since apparently InnocentSam was going to ass 008, probably we could use the gun with the infected to slow them down!
Oh god why...

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Omniary: fuck you anglerfish can't smell
Dr. Trialtrex21: how you know bitch
Omniary: it probably could smell you though
could probably smell your fucking dank ass nasty powersuit structure gel trog ass enslaved protein bullshit sloshing in your suit from a mile away

Re: Guns.

#35
Please, no guns. No matter what you do to make them useless, guns will break the atmosphere for most players, unless ammo is made scarce enough (by "enough" I mean "a lot"). Even then, it might still break the atmosphere.

Re: Guns.

#36
juanjpro wrote:Please, no guns. No matter what you do to make them useless, guns will break the atmosphere for most players, unless ammo is made scarce enough (by "enough" I mean "a lot"). Even then, it might still break the atmosphere.
^THIS

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Omniary: fuck you anglerfish can't smell
Dr. Trialtrex21: how you know bitch
Omniary: it probably could smell you though
could probably smell your fucking dank ass nasty powersuit structure gel trog ass enslaved protein bullshit sloshing in your suit from a mile away

Re: Guns.

#37
As far as we are concerned guns are not a planned addition to the game, there are far more important things to add to the game than firearms. However I do think the issue of guns must be addressed ingame since it is a common issue brought up. Which is again why I advocate the DNA encoded guns.
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.

Re: Guns.

#38
The MTFs could have something like a bomb that explodes when they die (and their guns too)

This would make sense because nobody outside The Foundation could know their real identity or jobs.
Don't put the gas away yet...

Re: Guns.

#39
Steelpoint wrote:As far as we are concerned guns are not a planned addition to the game, there are far more important things to add to the game than firearms. However I do think the issue of guns must be addressed ingame since it is a common issue brought up. Which is again why I advocate the DNA encoded guns.
Metal Gear Solid 4 ID locked guns are an OK solution considering the Foundation's resources and the fact that the game seems to take place in the future.
Image
I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: Guns.

#40
Present to near future is what I think. However I would imagine that the foundation has access to very advance technology, no thanks to the many unique SCP's they have to study and learn from.
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.