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Re: Guns.

Posted: Wed Feb 06, 2013 2:46 am
by mrpeanut188
Steelpoint wrote:Present to near future is what I think. However I would imagine that the foundation has access to very advance technology, no thanks to the many unique SCP's they have to study and learn from.
Yes, but not many of the SCPs are EX yet. And 1 of the like, 10 that are is just abandoned because it is released.

Re: Guns.

Posted: Wed Feb 06, 2013 2:48 am
by ++Focus++
Ok, How about you make the gun an easter egg? I mean, when you put for example.... SCP-372's document inside SCP-914 on FINE it will pop out a Makarov and it has 10 bullets.

Re: Guns.

Posted: Wed Feb 06, 2013 3:04 am
by whathopercy
That sounds like a funny idea but... no. I'm more against it than the DNA thing.


It would be a completely random and strange reward for just messing around. This is a horror game, so... nay, I do not approve.

Re: Guns.

Posted: Wed Feb 06, 2013 3:36 am
by BJFowLer
Okay two groups seem to be arising. One for guns and one not for guns. I'm only for guns if there no reason lore/story wise we can't use them. If there is a reason I can't pick up the P90 that's laying on the floor, then i fine with it. Also it's clear that without mods guns are never going to be in this game this game. So with that said let's just let it go, there's no changing either sides minds so let's just let this game be what it's meant to be an enjoy it the way it is.

Re: Guns.

Posted: Wed Feb 06, 2013 6:45 am
by Trialtrex21
BJFowLer wrote:Okay two groups seem to be arising. One for guns and one not for guns. I'm only for guns if there no reason lore/story wise we can't use them. If there is a reason I can't pick up the P90 that's laying on the floor, then i fine with it. Also it's clear that without mods guns are never going to be in this game this game. So with that said let's just let it go, there's no changing either sides minds so let's just let this game be what it's meant to be an enjoy it the way it is.
And on that note, locking. FOREVER!