Re: Different music for different rooms/ambience

#121
Added 513 and a little sound to play when 513-1 is seen based on 513's. Didn't get much of a response on the new versions of 860 and 860-1 so I'll leave both the old and new ones posted for now, 860-1 in particular is totally different.

http://soundcloud.com/slagar/sets/scp-c ... ent-breach

http://soundcloud.com/slagar/513-concept
http://soundcloud.com/slagar/513-1-concept
http://soundcloud.com/slagar/860-concept-more-horror
http://soundcloud.com/slagar/860-1-concept-terror
http://soundcloud.com/slagar/860-concept
http://soundcloud.com/slagar/860-1-concept
http://soundcloud.com/slagar/714-concept
http://soundcloud.com/slagar/079-concept
http://soundcloud.com/slagar/096-concept-cleaner
http://soundcloud.com/slagar/895-concept-less-noise
http://soundcloud.com/slagar/1025-concept
http://soundcloud.com/slagar/173-concep ... scratching
http://soundcloud.com/slagar/106-concep ... ubtle-less
http://soundcloud.com/slagar/372-concept

Re: Different music for different rooms/ambience

#126


This album some might find interesting, some of the tracks were used in the small indie game Forbidden.exe, if you may know of it. I think the tracks in this album would work greatly in CB, specifically 2,4,6,8,10,12 (wow, all evens), as they're all ambience based (the rest are less fitting of the game). And if SCP-1981 were to ever be implemented, Track 6 would be my personal choice. The album is listed under the Attribution-NonCommercial-ShareAlike license, so there.
It slep time bunner.

Re: Different music for different rooms/ambience

#127
Omniary wrote:

This album some might find interesting, some of the tracks were used in the small indie game Forbidden.exe, if you may know of it. I think the tracks in this album would work greatly in CB, specifically 2,4,6,8,10,12 (wow, all evens), as they're all ambience based (the rest are less fitting of the game). And if SCP-1981 were to ever be implemented, Track 6 would be my personal choice. The album is listed under the Attribution-NonCommercial-ShareAlike license, so there.
Sounds pretty good. :)

It would work for the Game.
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Favourite SCP is SCP-1845-1.

Re: Different music for different rooms/ambience

#128
Sooo Omniary, you never answered when we asked if you've heard back from Regalis about the music. I'd kinda like to know because I have another game I'm working on now and need to know if I need to be available for SCP:CB. Afterall, if Regalis accepts the music than I'll no doubt have to edit at least some of them to make them work for Regalis (various criticisms he might have, making them loop properly, etc) and now that he's announced that there will be 5 new SCPs in the game that means that I'd have to work on making stuff for them as well. Finally there comes the issue of finishing my work here with 682 and whatnot, if Regalis isn't going to use the stuff here than there's no reason for me to continue working on SCP:CB related stuff.

Anyway here's some old stuff I made for Six-Eight-Two (unfortunately the creator stopped responding to my messages and never even gave a reason) that might suit Containment Breach. Dunno where, but I thought I should post something other than me demanding answers.
http://soundcloud.com/slagar/alone
http://soundcloud.com/slagar/drone

Re: Different music for different rooms/ambience

#129
Slagar wrote: Anyway here's some old stuff I made for Six-Eight-Two (unfortunately the creator stopped responding to my messages and never even gave a reason) that might suit Containment Breach. Dunno where, but I thought I should post something other than me demanding answers.
http://soundcloud.com/slagar/alone
http://soundcloud.com/slagar/drone
Yes, i liked those sounds recently. Also, i liked some of the typos.

It's been a while with you, Slagar. Where were you?

Re: Different music for different rooms/ambience

#130
I've been gone awhile and when I come back, I see that Regalis has finally posted something and Slagar is putting out more awesome sounds. I really hope Regalis uses your work Slagar as well as Firefox because I really love both of your work. I've asked Ominary as well about Regalis' response but I'm guessing that its hard for him to get in touch with Regalis and get responses from him on a regular basis. Of course it can't be helped since he is so busy doing military duty. Heck, its been a while since I've even seen a post from Regalis until today. I hope he has seen this thread. Anyway, lets keep our fingers crossed on the possible use of using the ambient sounds, if not for this update then the next one.