Re: Different music for different rooms/ambience

#131
Yes, i liked those sounds recently. Also, i liked some of the typos.

It's been a while with you, Slagar. Where were you?
What typos? Anyway, I've been working on music for another game seeing as I have nothing to do here. Had to learn how to make easy listening and have been learning to do Drum and Bass too. I'm only 3/8 done, so I have plenty more to learn and make, looking forward to it.
I've been gone awhile and when I come back, I see that Regalis has finally posted something and Slagar is putting out more awesome sounds. I really hope Regalis uses your work Slagar as well as Firefox because I really love both of your work. I've asked Ominary as well about Regalis' response but I'm guessing that its hard for him to get in touch with Regalis and get responses from him on a regular basis. Of course it can't be helped since he is so busy doing military duty. Heck, its been a while since I've even seen a post from Regalis until today. I hope he has seen this thread. Anyway, lets keep our fingers crossed on the possible use of using the ambient sounds, if not for this update then the next one.
Yeah, I don't mind if Regalis can't give us a solid answer now since he's so busy, but I'd really like to get at least some idea. Oh and those two aren't new, they're quite old. They're actually my first and second tries at ambient ever.

Anyway, we're all waiting Omniary...



http://soundcloud.com/slagar/sets/scp-c ... ent-breach

http://soundcloud.com/slagar/513-concept
http://soundcloud.com/slagar/513-1-concept
http://soundcloud.com/slagar/860-concept-more-horror
http://soundcloud.com/slagar/860-1-concept-terror
http://soundcloud.com/slagar/860-concept
http://soundcloud.com/slagar/860-1-concept
http://soundcloud.com/slagar/714-concept
http://soundcloud.com/slagar/079-concept
http://soundcloud.com/slagar/096-concept-cleaner
http://soundcloud.com/slagar/895-concept-less-noise
http://soundcloud.com/slagar/1025-concept
http://soundcloud.com/slagar/173-concep ... scratching
http://soundcloud.com/slagar/106-concep ... ubtle-less
http://soundcloud.com/slagar/372-concept

(Not in the playlist and not made for SCP:CB, but may have some use)
http://soundcloud.com/slagar/alone
http://soundcloud.com/slagar/drone

Re: Different music for different rooms/ambience

#132
Slagar wrote:
I've been gone awhile and when I come back, I see that Regalis has finally posted something and Slagar is putting out more awesome sounds. I really hope Regalis uses your work Slagar as well as Firefox because I really love both of your work. I've asked Ominary as well about Regalis' response but I'm guessing that its hard for him to get in touch with Regalis and get responses from him on a regular basis. Of course it can't be helped since he is so busy doing military duty. Heck, its been a while since I've even seen a post from Regalis until today. I hope he has seen this thread. Anyway, lets keep our fingers crossed on the possible use of using the ambient sounds, if not for this update then the next one.
Yeah, I don't mind if Regalis can't give us a solid answer now since he's so busy, but I'd really like to get at least some idea. Oh and those two aren't new, they're quite old. They're actually my first and second tries at ambient ever.

Anyway, we're all waiting Omniary...
Yeah, I actually did end up PMing Regalis last month and did get an answer.
Regalis wrote:Yeah, I've seen the topic and actually I've already added most of them to the game. :)
[/quote]

Needless to say, I don't intend or would never intend to put Regalis or anyone on the spot, but yeah, there's his answer. The only ambience tracks that are currently in the game are the 106, 1025 and 895 ones. The 106 and 1025 are used for 049 and 012 respectively, and they do actually fit quite well. I honestly don't know about the rest. Perhaps he just forgot or didn't get around to adding them, it looks like he intends to though.
It slep time bunner.

Re: Different music for different rooms/ambience

#133
Omniary wrote: Needless to say, I don't intend or would never intend to put Regalis or anyone on the spot, but yeah, there's his answer. The only ambience tracks that are currently in the game are the 106, 1025 and 895 ones. The 106 and 1025 are used for 049 and 012 respectively, and they do actually fit quite well. I honestly don't know about the rest. Perhaps he just forgot or didn't get around to adding them, it looks like he intends to though.
Thanks for the Update. :)

I was requested to make some Music that would play during a Moment where the Player either escapes Hostile NPCs or succeeds in progressing.

Similar to Amnesia, When one completes a Puzzle. So far - https://soundcloud.com/fire-fox-3/sets/scp-music-tracks

I have 3 done. Note, That some of them are still a Work-In-Progress. Mainly the 106 one. It sounds more like a Chase Theme than an Escape Theme so I may re-do that one.

They are meant to be sliced and sampled though. Similar to how 173's Horror Sounds are from the same track " Right Behind You ".

Also.

For other " Ambience ". I've heard that People aren't very happy with the current Dripping Sounds in the Pipeworks etc. so I have a possible solution for it.

https://soundcloud.com/fire-fox-3/dripping-ambience

I have many more Ambient Sounds that I can upload. And Don't worry, Omniary. They aren't from the Spider-Man Game, Ha ha.
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Re: Different music for different rooms/ambience

#134
Needless to say, I don't intend or would never intend to put Regalis or anyone on the spot, but yeah, there's his answer. The only ambience tracks that are currently in the game are the 106, 1025 and 895 ones. The 106 and 1025 are used for 049 and 012 respectively, and they do actually fit quite well. I honestly don't know about the rest. Perhaps he just forgot or didn't get around to adding them, it looks like he intends to though.
I never wanted to put him "on the spot" or try to force him into anything either, but that's part of the pressure of being a game developer, to be able to say no when you think it's a bad idea. Thanks for the response, need to go play v7 now!

Re: Different music for different rooms/ambience

#135
I've had a heck of a time getting this forum to even show up. Its been a nightmare. Anyway, I wanted to congratulate Slagar and Firefox since Ominary showed that Regalis plans to use the sounds in game. I've watched a few lets plays and wow, I actually heard the 106 theme for SCP 049 and I was amazed at how well it fits him. Let's Players I have watched seem to love the ambient sounds around the facility as well. I can't wait to see how the sound design develops from here.

Re: Different music for different rooms/ambience

#137
FireFox wrote:Thank you, Stormy. :) Much appreciated.

I've made an Update to the Old Man Escape Music.

Hopefully, It should sound more like a Success Theme rather than another Chase Theme.

https://soundcloud.com/fire-fox-3/old-m ... -version-2

Thoughts are appreciated.
I'll have to say Firefox. I am impressed. Good job! :D
Creator of SCP: Containment Breach Trailers, Creator of Containment Breach: Run.

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Re: Different music for different rooms/ambience

#138
Lotims wrote:
FireFox wrote:Thank you, Stormy. :) Much appreciated.

I've made an Update to the Old Man Escape Music.

Hopefully, It should sound more like a Success Theme rather than another Chase Theme.

https://soundcloud.com/fire-fox-3/old-m ... -version-2

Thoughts are appreciated.
I'll have to say Firefox. I am impressed. Good job! :D
Why, Thank you. :)

Glad you liked it.

Finished this one last night.

https://soundcloud.com/fire-fox-3/danger-is-close

Stealth Music. Possibly hiding from MTFs or some other Threat.

Warning. Bass Heavy. I sampled a Heart Beat for the Effects and part of the Main Bass Line.

EDIT -

At the request of Supreme [ BOATMAN ], I've added in Higher Pitched Sounds. Mainly Strings and a slight Synth Effect.

https://soundcloud.com/fire-fox-3/dange ... se-reprise

What do you all think?

The Original or the Reprise?

So far, The Reprise has had the most Positive Reaction. :)
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Re: Different music for different rooms/ambience

#139
Dr. Follis wrote: The only problem I can sense is how to integrate that music with the current theme. If entering certain corridors enabled a different ambience, it would have to be slowly implemented as to silence any current music while descending into different musical themes. You don't want the music to be suddenly cut off from a note when going into a corridor, or tapping 'A' and 'D' whilst tripping off different musical scores between a border of two separate rooms, it would not immerse you if you noticed it, and it could even be comical which is the exact opposite of what you'd like to compose for the player.
Doors should block sound. Dynamic sound range, anything not rendered is not even considered.
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Re: Different music for different rooms/ambience

#140
Dr. Follis wrote:The current ambience of the game is still powerful, which is fantastic. I noticed a few minor sound effects had been placed in amongst certain events, such as noticing SCP-173 or doors opening/closing, it's good to see that any changes to the game aren't that drastic with sounds that work so well.

The only problem I can sense is how to integrate that music with the current theme. If entering certain corridors enabled a different ambience, it would have to be slowly implemented as to silence any current music while descending into different musical themes. You don't want the music to be suddenly cut off from a note when going into a corridor, or tapping 'A' and 'D' whilst tripping off different musical scores between a border of two separate rooms, it would not immerse you if you noticed it, and it could even be comical which is the exact opposite of what you'd like to compose for the player.
I actually did suggest that the background ambience be blended in gradually with the SCPs "theme" ambiance sounds. As if they flow into one another. However after talking to people on this thread and giving it more thought, I think that working with sound and making it effective for what you have invisioned is more complicated then it seems. For instance, in some areas, ambience sound is the right way to go to achieve the feeling of anxiety and horror while in other areas, complete silence can accomplish it better. Silence leans to the fear that you don't know what is coming and now you are on hyper alert to anything. I think working with the sound will be an ongoing project for the developer and the collaborators of the forum. We have to see what works and what doesn't and when its all said and done, Regalis gets the final say. Anyway, yeah I do agree with your idea Dr. Follis.