Destructoid wrote:Different music for different rooms. Some of the rooms need different music or ambience to go with them. The three way catwalk should have some generator sounds to go with the Big metal box in the middle. The electrical room needs some electrical humming. The room with 1025 and 714 needs a theme. These ambient background noises or tracks would probably be overlayed over the main game song. I suggested this because the facility needs some more sound design.
While I agree with the idea of different ambient noises for certain rooms, such as gurgling of water in the maintenance tunnels, or a very low drone in 106's chamber, I dislike the idea of changing music for every single room.
It sounds like it would be very disruptive to walk into one room for the music to end, and a new theme to start, and when you walk out the other door, the theme awkwardly fades out and the old theme plays again. Already as it is, 079's room is a good example, the only real saving grace is that it's a dead end. Whenever I enter, The Dread ends on an odd key and AI plays suddenly, which I personally find a bit ... odd. However, I really love the way there is an absence of music in some rooms. Entering 106's containment chamber, seeing his picture, and the supportive music dropping immediately is extremely unnerving. Same with 895.
I do agree that the sound design should be amped up beyond the occasional ambient noise, and should be unique to the specific situation. Different room drones based off their size and depth could certainly improve the atmosphere, as well as echoes in much deeper rooms, like the Large Gas Chamber.