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Re: MTF General Thread

Posted: Mon Jan 07, 2013 1:30 am
by Juicy
whathopercy wrote:173 Recallers: This would be a hard one to do. I would think that they would carry some sort of armor piercing gun capable of going through concrete, and would look like these guys: [url http://desktop.freewallpaper4.me/downlo ... conviction ][/url] Then they would go to any of the rooms 173 is in, and carry it back to it's cell.

Why, they can't destroy it :lol:

Re: MTF General Thread

Posted: Mon Jan 07, 2013 7:56 pm
by Superman12
Juicy wrote:
whathopercy wrote:173 Recallers: This would be a hard one to do. I would think that they would carry some sort of armor piercing gun capable of going through concrete, and would look like these guys: [url http://desktop.freewallpaper4.me/downlo ... conviction ][/url] Then they would go to any of the rooms 173 is in, and carry it back to it's cell.

Why, they can't destroy it :lol:
scp isn't destroy destroy destroy, it's secure contain protect.

Re: MTF General Thread

Posted: Mon Jan 07, 2013 11:11 pm
by whathopercy
Superman12 wrote:
Juicy wrote:
whathopercy wrote:173 Recallers: This would be a hard one to do. I would think that they would carry some sort of armor piercing gun capable of going through concrete, and would look like these guys: [url http://desktop.freewallpaper4.me/downlo ... conviction ][/url] Then they would go to any of the rooms 173 is in, and carry it back to it's cell.

Why, they can't destroy it :lol:
scp isn't destroy destroy destroy, it's secure contain protect.
I meant in case it gets loose. And nobody said that it wasn't possible to destroy. It IS just concrete.

By loose, I mean if someone blinks.

Re: MTF General Thread

Posted: Fri Jan 11, 2013 12:24 am
by Doggiedog
Omniary wrote:Will the MTF still be able to locate the player through cameras? I think it'd be interesting to see 'command' playing a role in this hide and seek game quite a bit. Perhaps whenever you pass a camera out of the MTF's proximity, a randomly generated audio clip will play for the specific room type. There'd be many different names for each type of room, so it'd never be like "D-Class in Sector B; D-Class in Sector B", but "Rogue D-Class in the lower north-west tunnels. ; D-Class in the small service tunnels outside of Precinct 5". Once the PA message is over, the MTF will move to that position and begin to search for you. I'd say that command should only do this if you linger in an area with a camera for much too long.
This would be great, but very weird if the sound just played out of nowhere. Maybe implement it so you can hear it through the radio when listening to the right channel? Gives the radio more purpose too.

Re: MTF General Thread

Posted: Fri Jan 11, 2013 12:56 am
by Omniary
Doggiedog wrote:
Omniary wrote:Will the MTF still be able to locate the player through cameras? I think it'd be interesting to see 'command' playing a role in this hide and seek game quite a bit. Perhaps whenever you pass a camera out of the MTF's proximity, a randomly generated audio clip will play for the specific room type. There'd be many different names for each type of room, so it'd never be like "D-Class in Sector B; D-Class in Sector B", but "Rogue D-Class in the lower north-west tunnels. ; D-Class in the small service tunnels outside of Precinct 5". Once the PA message is over, the MTF will move to that position and begin to search for you. I'd say that command should only do this if you linger in an area with a camera for much too long.
This would be great, but very weird if the sound just played out of nowhere. Maybe implement it so you can hear it through the radio when listening to the right channel? Gives the radio more purpose too.
Well, it'd be more-or-less very hidden if it was only heard on the radio, people would probably wonder why the MTF is finding them so easily.

What I meant was the sound playing is the "Command" you hear over the intercom periodically saying "Control to 9TF, Tesla Gate disabled." It'd certainly be interesting to see the eye in the sky playing a role in terminating you as well.

Re: MTF General Thread

Posted: Fri Jan 11, 2013 4:39 am
by Destructoid
I like that. The intercom should come on to announce that SCPs have been recontained periodically. Then, 173 and the MTFs would be the real threat. I still stand by my idea of a room where your on a catwalk overlooking an office, and MTFs come in to gun down d classes below.

Re: MTF General Thread

Posted: Tue Jan 15, 2013 3:58 am
by Dr. Geist
I was thinking, will the MTF ever get killed? On the wiki, Agents and MTF soldiers get wiped out all the time, and although these guys are specialists, so is everyone employed by The Foundation. Imagine opening a door and seeing the corpses of several of 9TF, then seeing the silhouette of 096 at the end of the hall huddled into a ball :P I think Id crap my pants at the prospect of these super soldiers scattered about lifeless, and maybe a message over the intercom to remaining survivors that the warheads will start a countdown, hightening the stress and panic of the game

Not saying that they will always die, but the possibility of it would be terrifying

Re: MTF General Thread

Posted: Tue Jan 15, 2013 2:47 pm
by Juicy
Dr. Geist wrote:I was thinking, will the MTF ever get killed? On the wiki, Agents and MTF soldiers get wiped out all the time, and although these guys are specialists, so is everyone employed by The Foundation. Imagine opening a door and seeing the corpses of several of 9TF, then seeing the silhouette of 096 at the end of the hall huddled into a ball :P I think Id crap my pants at the prospect of these super soldiers scattered about lifeless, and maybe a message over the intercom to remaining survivors that the warheads will start a countdown, hightening the stress and panic of the game

Not saying that they will always die, but the possibility of it would be terrifying
The 9TFs aren't idiots :lol:

Re: MTF General Thread

Posted: Tue Jan 15, 2013 4:45 pm
by ndi05
Juicy wrote: The 9TFs aren't idiots :lol:
Being clever doesn't make anyone invincible.....

Re: MTF General Thread

Posted: Tue Jan 15, 2013 5:34 pm
by Dr. Geist
Juicy wrote: The 9TFs aren't idiots :lol:
Tell that to the Navy Seals who die in the line of duty, or any specialized member of the military.
Like ndi05 says intelligence level doesnt mean you'll survive, skill doesnt mean you'll survive. Even as the D-Class protagonist, you survive through sheer luck and avoidance of danger, its the 9TF's job to rush into danger and subdue it, casualties are tolerated if not expected.