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Co-development for the iOS Platform...

Posted: Sun Feb 17, 2013 8:21 am
by vostoktechnologies
To Regalis,

While you continue development of the desktop version of SCP:- CB, we would like to take your source code for the latest current version and work with it in the Unity 3D engine to make a working iPhone/iPad port. We HAVE already started the project, but would just like another heads up and maybe a little bit of insider information regarding the engine you have used in development (BlitzMax, right?).

Thanks,

The Vostok Team

Re: Co-development for the iOS Platform...

Posted: Sun Feb 17, 2013 9:29 am
by SFK363
I think it would be better to send him a message, y'know...

Re: Co-development for the iOS Platform...

Posted: Sun Feb 17, 2013 7:36 pm
by imadoofus
Hmm... I kind of want this.

Re: Co-development for the iOS Platform...

Posted: Sun Feb 17, 2013 8:28 pm
by juanjp600
As interesting as this sounds, a horror game for a mobile platform sounds kinda silly (at least for me) Although you could take advantage of the Unity engine for Mac and Linux.

Re: Co-development for the iOS Platform...

Posted: Mon Feb 18, 2013 12:10 am
by Serithi
I really don't see how a game like this could work on an iPhone or iPad.

Re: Co-development for the iOS Platform...

Posted: Mon Feb 18, 2013 5:20 am
by SlinkyCatalyst
Me neither. Seems like it would be very difficult to play.

Re: Co-development for the iOS Platform...

Posted: Mon Feb 18, 2013 7:46 am
by vostoktechnologies
Who said an onscreen Joystick couldn't do the trick? We have TOUCHSCREENS. And besides, we're not going to just put SCP:- Containment Breach as a survival app with only "you" in it. We will add more SCPs, survivors, and multiplayer options (if possible). Anyway, that isn't my main idea.

I say we make one uniform game, where all the developers on this forum will team up with Regalis to make the ultimate SCP game. And that will be exactly the same for all platforms.

And how could a horror survival game for iPhone sound silly? It would be a great app!

Re: Co-development for the iOS Platform...

Posted: Mon Feb 18, 2013 8:37 am
by Sparks
vostoktechnologies wrote:Who said an onscreen Joystick couldn't do the trick? We have TOUCHSCREENS. And besides, we're not going to just put SCP:- Containment Breach as a survival app with only "you" in it. We will add more SCPs, survivors, and multiplayer options (if possible). Anyway, that isn't my main idea.

I say we make one uniform game, where all the developers on this forum will team up with Regalis to make the ultimate SCP game. And that will be exactly the same for all platforms.

And how could a horror survival game for iPhone sound silly? It would be a great app!
I really like the sound of that.
Imagine if the final version of the game ended up being so scary and horror filled, that when you get a good jumpscare you would accidently throw your phone or drop your ipad, just like a simple normal defensive reaction from a surprise reflex.

May all the phones be thrown and all the ipads dropped.

Re: Co-development for the iOS Platform...

Posted: Mon Feb 18, 2013 12:17 pm
by imadoofus
Sparks wrote:
vostoktechnologies wrote:Who said an onscreen Joystick couldn't do the trick? We have TOUCHSCREENS. And besides, we're not going to just put SCP:- Containment Breach as a survival app with only "you" in it. We will add more SCPs, survivors, and multiplayer options (if possible). Anyway, that isn't my main idea.

I say we make one uniform game, where all the developers on this forum will team up with Regalis to make the ultimate SCP game. And that will be exactly the same for all platforms.

And how could a horror survival game for iPhone sound silly? It would be a great app!
I really like the sound of that.
Imagine if the final version of the game ended up being so scary and horror filled, that when you get a good jumpscare you would accidently throw your phone or drop your ipad, just like a simple normal defensive reaction from a surprise reflex.

May all the phones be thrown and all the ipads dropped.
Amen.

Re: Co-development for the iOS Platform...

Posted: Mon Feb 18, 2013 2:22 pm
by vostoktechnologies
It can't be possible that bad. And besides, this game WILL work on the iPhone and iPad. You might think that the overly small screen size will be a hinderance. But there is always a way to get around that.