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Re: MTF model

Posted: Mon Jun 17, 2013 11:50 pm
by Ltn Vasquez
No matter, the update is here. The faces texture is pretty damn good, Night.

Since the thread is not updates, I'll start with a question on progress.

Re: MTF model

Posted: Fri Jun 21, 2013 8:02 pm
by Night
Image
Some progress.

I think I'll get back to :096:'s model, fix the problems it has with its skeleton and such so it can finally get the newer animations in-game.
I just don't seem to be having as much fun making this model as I had with 096's; so I figured I might as well fix 096's model in the meanwhile.. But I'll surely get back to this model eventually.

Re: MTF model

Posted: Fri Jun 21, 2013 8:21 pm
by SCP 513
This is very great progress right there, Night! :D

Btw, good luck with SCP-096 model fixes. Will that be quick to do some fixes on 096?

Re: MTF model

Posted: Fri Jun 21, 2013 8:32 pm
by Night
SCP 513 wrote:This is very great progress right there, Night! :D

Btw, good luck with SCP-096 model fixes. Will that be quick to do some fixes on 096?
Thanks, glad to see you back on the forums btw. :)

Well, it depends, I'm planning on creating a temporary fix to the bones, and then create the actual, better skeleton. So, it might be quick if everything goes right with the temporary fix (it could even be pretty much immediate if everything goes right [and by immediate I mean as in now])
I'm also planning on editing the textures a little bit.

Re: MTF model

Posted: Fri Jun 21, 2013 8:34 pm
by SCP 513
Night wrote: Well, it depends, I'm planning on creating a temporary fix to the bones, and then create the actual, better skeleton. So, it might be quick if everything goes right with the temporary fix (it could even be pretty much immediate if everything goes right [and by immediate I mean as in now])
I'm also planning on editing the textures a little bit.
Great. Will be looking up for this, too.(And MTF model. :P) Like I said, good luck on that! ;)

Re: MTF model

Posted: Sat Jun 22, 2013 11:45 pm
by Destructoid
Is the brown clothing the final texture? If so I don't really feel too keen on that. The uniform should be navy blue or black, I think it fits the foundation better, and the whole gas mask soldier thing.

Re: MTF model

Posted: Sun Jun 23, 2013 12:16 am
by Crowbar
Destructoid wrote:Is the brown clothing the final texture? If so I don't really feel too keen on that. The uniform should be navy blue or black, I think it fits the foundation better, and the whole gas mask soldier thing.
I agree, black would be more suitable for MTF's in my opinion. Due to the intimidation factor (Not to mention a passing glance could somewhat resemble 106) and the difficulty of being seen in the dark. Plus black is more of a mysterious colour, and the foundation are nothing but mysterious to most folk.

Re: MTF model

Posted: Sun Jun 23, 2013 1:49 am
by Omniary
Crowbar wrote:
Destructoid wrote:Is the brown clothing the final texture? If so I don't really feel too keen on that. The uniform should be navy blue or black, I think it fits the foundation better, and the whole gas mask soldier thing.
I agree, black would be more suitable for MTF's in my opinion. Due to the intimidation factor (Not to mention a passing glance could somewhat resemble 106) and the difficulty of being seen in the dark. Plus black is more of a mysterious colour, and the foundation are nothing but mysterious to most folk.
Having the MTF be black seems very dull, not to mention being nearly impossible to see, while may be good thought for an MTF unit IRL, doesn't serve well in gameplay, as someone would think, "Where the hell was the MTF, I didn't even see him?"

I think the reason the orange/brown color is being used is to reflect the "Nine Tailed Fox" theme of the MTF. I kinda wouldn't say blue suits the name, I think each MTF group probably has their own attire that reflects their work environment.

Re: MTF model

Posted: Sun Jun 23, 2013 9:38 am
by Night
Well, the thing is, nothing's final.

Adjusting the colour of textures isn't hard and can be done rather quickly.
I think it'd be better for me to first finish with the current textures, and after that discuss whenever the colour fits or not.

Re: MTF model

Posted: Sun Jun 23, 2013 3:50 pm
by Daniel123Shaw123
Night wrote:Well, the thing is, nothing's final.

Adjusting the colour of textures isn't hard and can be done rather quickly.
I think it'd be better for me to first finish with the current textures, and after that discuss whenever the colour fits or not.
The 096 model looks fine, I suggest doing the MTF model but its up to you obviously, the new MTF suit looks boss too, woul be good in the game. As someone said earlier a rank would be good, so 3 guys, 1 commander, the commander could have:
http://upload.wikimedia.org/wikipedia/c ... a_USMC.png <I have no idea how to post images so if someone could tell me, thanks. But basically, normal MTF's could have a randomly generated model if someone could do that coding somehow? Nine-Tailed Fox are considered the best so they can have 1 can ahve Corporal and one can have Sergeant and the boss Lieutenant. And the guys at Gate A can all have Corporal. Just and idea, could be used for the Guards too.