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Re: Audio Requests
Posted: Sat Aug 09, 2014 1:28 am
by WillWow_mc
LORD DEATH wrote:The blast door sound effect isn't really realistic. I think they need a more powerful sound that makes them sound like they're actually blast doors; especially like the old sound but more real.
Yeah I don't know why the blast doors use the HCZ door sounds instead of the BigDoorOpen.ogg and BigDoorClose.ogg files.
Re: Audio Requests
Posted: Sat Aug 09, 2014 5:09 am
by _M4Z_
I got 4 new footstep audio effects for the SCP-939s:
https://www.mediafire.com/folder/vjcnde ... n9j/shared
They currently sound like they're walking with shoes and only 2 legs, when they have 4
Re: Audio Requests
Posted: Sat Aug 09, 2014 12:01 pm
by WillWow_mc
Here was my idea of the zone checkpoint + intercom sound. Link:
https://soundcloud.com/willwow_mc/doorcheckpointogg
Re: Audio Requests
Posted: Sun Aug 10, 2014 1:52 pm
by FireFox
Re: Audio Requests
Posted: Thu Aug 14, 2014 1:21 am
by GojiGamesImproInc
https://soundcloud.com/gojigamesimproin ... udio-clips
Just in case you want to add some tape recorders somewhere in the game featuring the addenda, I decided to record a few quotes for SCP-682.
Re: Audio Requests
Posted: Tue Aug 26, 2014 10:25 pm
by FireFox
Been a while since I've done something.
https://soundcloud.com/fire-fox-3/scp-c ... ul-visions
New Track.
Thanks to Tomgrakk and Horrordar for helping out with the Title.
Re: Audio Requests
Posted: Tue Aug 26, 2014 10:47 pm
by LORD DEATH
Don't forget about the containment chamber doors(scp 914, 173 chamber.)
Re: Audio Requests
Posted: Fri Aug 29, 2014 5:03 pm
by Lucagumballf
Need More Class-D Sounds and More Class D, Need More, Not Only D-9341 Player, Need More Class-D, Example: D-
![[REDACTED] :REDACTED:](./images/smilies/fTPcBX1.png)
Re: Audio Requests
Posted: Fri Aug 29, 2014 7:06 pm
by Class401
I just created some one-shots and a little bit of ambience for the storage area in which SCP-939 currently appears in.
https://soundcloud.com/class401/sets/scp-939-sounds
Re: Audio Requests
Posted: Fri Sep 05, 2014 8:40 am
by Omniary
I did another shot at Alarm2, I reverted back to the pre-0.3 announcer since Sec. Chief Franklin (intercom guy) is apparently capable of being in two places at once. There's also a lot more chaos now, hopefully it makes you a little more uncomfortable.
https://soundcloud.com/redacted-2/alarm ... righterino