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Re: Audio Requests
Posted: Tue Dec 04, 2012 9:43 pm
by SlinkyCatalyst
ThatGoodSir wrote:
Not bad, definitely not scary but during a rather empty play through (probably won't happen too often any more with 173 appearing everywhere you go) it would create a more eerie atmosphere.
That's pretty much what ambience does.
Re: Audio Requests
Posted: Wed Dec 05, 2012 8:15 pm
by ThatGoodSir
SlinkyCatalyst wrote:ThatGoodSir wrote:
Not bad, definitely not scary but during a rather empty play through (probably won't happen too often any more with 173 appearing everywhere you go) it would create a more eerie atmosphere.
That's pretty much what ambience does.
That's why I said it.
Re: Audio Requests
Posted: Wed Dec 05, 2012 8:16 pm
by Agent RatBoy
Any sound control for any other sound except music? I find myself not able to hear others on a skype call due to this as Id like to talk and play but I cant.
Re: Audio Requests
Posted: Thu Dec 06, 2012 1:30 am
by Omniary
So, I'm editing 096's screams atm, and well, it's really hard to make screams last for all 40 seconds. I'm going to shorten the 096_2 file by a about 10-15 seconds, and see if it would still work that way, because honestly, I feel like everything after the 25 second point drags on a lot farther than it needs to.
Re: Audio Requests
Posted: Thu Dec 06, 2012 10:59 pm
by Mirocaine
Oh my god, that was amazing.
Re: Audio Requests
Posted: Tue Dec 11, 2012 1:05 am
by mrpeanut188
Mirocaine wrote:DukeLovesYou wrote:
Oh my god, that was amazing.
Yes. Although, there never really was a 'GET BACK HERE!'. Just hes is getting away.
I'd like to hear the guards been like 'I'm not in the mood for this shit!'
Re: Audio Requests
Posted: Tue Dec 11, 2012 5:25 am
by hoogalindo
I still dislike the new 096 sound effects. In 096's document his voice sound completely like a human screaming, not some loud ass distortion that aims as a panic inducer where you can barely notice his screams in the background. Short version: remove the unnecessary sound plz
Re: Audio Requests
Posted: Fri Dec 14, 2012 3:47 am
by Irontaco
Duke, do us a favor and say something from that Finn and Jake thing which name i forgot that you did. I would do sacrifices in your name like if you were a god.
hoogalindo wrote:I still dislike the new 096 sound effects. In 096's document his voice sound completely like a human screaming, not some loud ass distortion that aims as a panic inducer where you can barely notice his screams in the background. Short version: remove the unnecessary sound plz
vat
He screams now. The sound is just some kind of panic stuff. Hearing just his screams would be boring.
Re: Audio Requests
Posted: Fri Dec 14, 2012 4:12 am
by mrpeanut188
Irontaco wrote:He screams now. The sound is just some kind of panic stuff. Hearing just his screams would be boring.
Yeah, screams are screams are screams. Or are they?
I think to make it last longer he should kind of hyperventilate, you know? He has to get his bearings before he attacks.
Yes, I mean with the same lines as you recorded. I mean that instead of ONLY the lines you recorded for it, that line would be mixed in when the player just runs away from the guard.
Re: Audio Requests
Posted: Fri Dec 14, 2012 7:32 am
by hoogalindo
Irontaco wrote:Duke, do us a favor and say something from that Finn and Jake thing which name i forgot that you did. I would do sacrifices in your name like if you were a god.
hoogalindo wrote:I still dislike the new 096 sound effects. In 096's document his voice sound completely like a human screaming, not some loud ass distortion that aims as a panic inducer where you can barely notice his screams in the background. Short version: remove the unnecessary sound plz
vat
He screams now. The sound is just some kind of panic stuff. Hearing just his screams would be boring.
Wait, the distortion is music? Oh, okay understandable. But could you make the screams stand out a bit more?