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Re: Audio Requests

Posted: Thu Jan 10, 2013 5:15 am
by Omniary

Re: Audio Requests

Posted: Fri Jan 11, 2013 4:49 am
by SlinkyCatalyst
Sexy. XD

Re: Audio Requests

Posted: Fri Jan 11, 2013 4:57 am
by Irontaco
Incredible! It works beautifully as a offscreen scene like the suicide guard!

Re: Audio Requests

Posted: Fri Jan 11, 2013 7:29 am
by Omniary
Irontaco wrote:
Incredible! It works beautifully as a offscreen scene like the suicide guard!
I had in mind it'd work something like this: You come into a room like that of the pre-v0.3 'room2', with glass panes and a large storage closet behind them. 096 would be sitting up against the opposite side of the glass, caked in blood from another passerby. Once you walk up to it, you'll hear the footsteps and the guard/npc will walk in, he'll look around, and see 096, whom will get up and freak out. He'll approach the npc (with his back still against the glass), and tear him to shreds, obscuring the glass with blood. This'll be a 1-time event, like the suicide guard, and I think it'd be a neat way to show off how 096 processes his targets.

Re: Audio Requests

Posted: Fri Jan 11, 2013 1:33 pm
by SlinkyCatalyst
Omniary wrote:
Irontaco wrote:
Incredible! It works beautifully as a offscreen scene like the suicide guard!
I had in mind it'd work something like this: You come into a room like that of the pre-v0.3 'room2', with glass panes and a large storage closet behind them. 096 would be sitting up against the opposite side of the glass, caked in blood from another passerby. Once you walk up to it, you'll hear the footsteps and the guard/npc will walk in, he'll look around, and see 096, whom will get up and freak out. He'll approach the npc (with his back still against the glass), and tear him to shreds, obscuring the glass with blood. This'll be a 1-time event, like the suicide guard, and I think it'd be a neat way to show off how 096 processes his targets.
Very cool idea. There may have to be some way to make sure the player finds this room before finding 096's regular spawn room. Not sure if there is a way to make the spawning algorithm spawn it closer to the starting point or not.

Re: Audio Requests

Posted: Wed Jan 16, 2013 2:37 am
by Mestiar
I had in mind it'd work something like this: You come into a room like that of the pre-v0.3 'room2', with glass panes and a large storage closet behind them. 096 would be sitting up against the opposite side of the glass, caked in blood from another passerby. Once you walk up to it, you'll hear the footsteps and the guard/npc will walk in, he'll look around, and see 096, whom will get up and freak out. He'll approach the npc (with his back still against the glass), and tear him to shreds, obscuring the glass with blood. This'll be a 1-time event, like the suicide guard, and I think it'd be a neat way to show off how 096 processes his targets.
I would find it more scarier if you were walking near 096 containment chamber and suddenly you start to hear the guard getting killed before entering the cell.
but that idea is amazing if it´s done with a nice and smooth animation.

Re: Audio Requests

Posted: Thu Jan 17, 2013 4:24 am
by SlinkyCatalyst
Juicy wrote:I want the old Horror7.ogg (when SCP-106 appears), it was awesome :(


You can hear it here http://youtu.be/-CDGOlqsCKk (00:18)
Weird. I don't remember that. But it is pretty epic. It gives a little bit more of a sense of panic.

Re: Audio Requests

Posted: Thu Jan 17, 2013 11:48 am
by lololord
Someone spammed a thread made by Reggy, THEY MUST DIE!
LAUNCHING NUCLEAR WARHEAD!
Image

Re: Audio Requests

Posted: Sun Jan 20, 2013 6:31 pm
by AppleFace
Hey Regalis, I did some samples for IronTaco and Omniary. Would you like to check them out? I posted a thread last night or sometime yesterday lol

Re: Audio Requests

Posted: Sun Jan 20, 2013 8:15 pm
by Irontaco
Regalis is not currently visiting the forums as much as before, he is doing his mandatory 6-month military service, so he won't be as active. He will update the game on that period though.