Re: Audio Requests
Posted: Thu Jan 10, 2013 5:15 am
Incredible! It works beautifully as a offscreen scene like the suicide guard!Omniary wrote:Oh god... I saw its...
I had in mind it'd work something like this: You come into a room like that of the pre-v0.3 'room2', with glass panes and a large storage closet behind them. 096 would be sitting up against the opposite side of the glass, caked in blood from another passerby. Once you walk up to it, you'll hear the footsteps and the guard/npc will walk in, he'll look around, and see 096, whom will get up and freak out. He'll approach the npc (with his back still against the glass), and tear him to shreds, obscuring the glass with blood. This'll be a 1-time event, like the suicide guard, and I think it'd be a neat way to show off how 096 processes his targets.Irontaco wrote:Incredible! It works beautifully as a offscreen scene like the suicide guard!Omniary wrote:Oh god... I saw its...
Very cool idea. There may have to be some way to make sure the player finds this room before finding 096's regular spawn room. Not sure if there is a way to make the spawning algorithm spawn it closer to the starting point or not.Omniary wrote:I had in mind it'd work something like this: You come into a room like that of the pre-v0.3 'room2', with glass panes and a large storage closet behind them. 096 would be sitting up against the opposite side of the glass, caked in blood from another passerby. Once you walk up to it, you'll hear the footsteps and the guard/npc will walk in, he'll look around, and see 096, whom will get up and freak out. He'll approach the npc (with his back still against the glass), and tear him to shreds, obscuring the glass with blood. This'll be a 1-time event, like the suicide guard, and I think it'd be a neat way to show off how 096 processes his targets.Irontaco wrote:Incredible! It works beautifully as a offscreen scene like the suicide guard!Omniary wrote:Oh god... I saw its...
I would find it more scarier if you were walking near 096 containment chamber and suddenly you start to hear the guard getting killed before entering the cell.I had in mind it'd work something like this: You come into a room like that of the pre-v0.3 'room2', with glass panes and a large storage closet behind them. 096 would be sitting up against the opposite side of the glass, caked in blood from another passerby. Once you walk up to it, you'll hear the footsteps and the guard/npc will walk in, he'll look around, and see 096, whom will get up and freak out. He'll approach the npc (with his back still against the glass), and tear him to shreds, obscuring the glass with blood. This'll be a 1-time event, like the suicide guard, and I think it'd be a neat way to show off how 096 processes his targets.
Weird. I don't remember that. But it is pretty epic. It gives a little bit more of a sense of panic.Juicy wrote:I want the old Horror7.ogg (when SCP-106 appears), it was awesome :(
You can hear it here http://youtu.be/-CDGOlqsCKk (00:18)
