Re: Exposition of SCP-513 Modding

#174
SCP 513 wrote:Erm... Okay, so this page got a bit down...

That was neccesarry to put that created meme which was bad for some reason.
Juicy wrote:
Spoiler
Image
That looks normal, but too much 096 looking...
? it's the image posted by sean but with some brightness xD
Don't put the gas away yet...

Re: Exposition of SCP-513 Modding

#176
The thought of using the old 096 model didn't even occur to me, but it looks surprisingly good with the new texture. :) A low poly model is actually better than a high quality one - there's no need to waste polys on something that you'll only catch glimpses of.

Mirocaine made a model for the bell some time ago, so the only things missing now are the containment room and programming the AI for 513-1. I think I could do the latter just by doing some modifications to SCP-372's AI.

And about the room...
SCP 513 wrote:I'm almost done finishing the room, but it has some issues, while I was testing it.

The room just clipped somewhere and I don't know what it caused...

EDIT: How do I make buttons and keycard buttons to work? (And doors also...)
I could take a look at the room, try to fix the clipping and add the doors/buttons/etc if you'll upload the 3DW file somewhere.

Re: Exposition of SCP-513 Modding

#178
Regalis wrote:The thought of using the old 096 model didn't even occur to me, but it looks surprisingly good with the new texture. :) A low poly model is actually better than a high quality one - there's no need to waste polys on something that you'll only catch glimpses of.
That would be a very quick modelling sequence, so no time to waste. I am going to start now.
Regalis wrote:I could take a look at the room, try to fix the clipping and add the doors/buttons/etc if you'll upload the 3DW file somewhere.
PM sent. According to this 2D Diagram I made the room similiar to it.

Re: Exposition of SCP-513 Modding

#179
The article for SCP 513 states that 513-1 does more than stand and stare at you like Slender man; it mentions that it usually walks away and vanishes out of sight when someone catches a glimpse. Shouldn't 513-1 do that in game as well? I get the feeling that having a static model teleporting around is unnerving to an extent, but it doesn't seem threatening or alive enough to care about so it'll get boring rather quickly. If he was animated and was able to move out of view, 513-1 would give the impression that he's actually alive and stalking you instead of being a harmless statue all the time. All he needs to do is turn away and run very quickly behind a wall or an opaque object where he vanishes once he's out of sight. He could even lean around a corner looking at you and disappear once you see him to make his presence less obvious.
ey b0ss, can I habe de pussi plz?