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Re: SCP-513 Implementation and Modelling.
Posted: Wed Feb 27, 2013 9:28 pm
by SCP 513
Stormy wrote:I thought Regalis removed 513 in favor for 372? If 513 is coming back then that is exciting news. I liked that SCP a lot when I watched older playthroughs of SCP-CB. I look forward to the new model.
The main reason to re-implement it -- Because it is a removed SCP and that others who chose it to get it back to the game. Other thing, i am trying to be a moderator.
Last thing, who works for 513-1
- SCP-513 --Modelling
Omniary -- Sounds
I will probably try to contact with chris0matic and Mirocaine or Regalis...
Re: SCP-513 Implementation and Modelling.
Posted: Thu Feb 28, 2013 12:51 am
by mrpeanut188
SCP 513 wrote:
I will probably try to contact with chris0matic and Mirocaine or Regalis...
I can do it. I can haz modeling!
Re: SCP-513 Implementation and Modelling.
Posted: Thu Feb 28, 2013 1:01 am
by Destructoid
Make sure reg wants 513 back in. Also, time to find my old 513 room concept.
Re: SCP-513 Implementation and Modelling.
Posted: Thu Feb 28, 2013 6:05 am
by SCP 513
Destructoid wrote:Make sure reg wants 513 back in. Also, time to find my old 513 room concept.
Well, then find it and show it here
mrpeanut188 wrote: I can haz modelling.
Okay, then. You can do some WIP mapping for 513-1 containment cell or texturing 513-1 when Gogert completes the model.
Updated list for 513-1 implementers.
Code: Select all
SCP 513 -- Cowbell Modelling
Gogert777 -- SCP-513-1 Modelling
Omniary -- Cowbell Sounds
mrpeanut188 -- Containment cell WIP mapping
Re: SCP-513 Implementation and Modelling.
Posted: Thu Feb 28, 2013 6:09 am
by Omniary
Destructoid wrote:Also, time to find my old 513 room concept.
Here's my 2D diagram to go along with it.
Re: SCP-513 Implementation and Modelling.
Posted: Thu Feb 28, 2013 6:16 am
by SCP 513
Omniary wrote:Destructoid wrote:Also, time to find my old 513 room concept.
Here's my 2D diagram to go along with it.
I will probably going to need dat. Thanks, for that, Omniary.
Re: SCP-513 Implementation and Modelling.
Posted: Thu Feb 28, 2013 3:08 pm
by Lusor1111
I don't know why, but the idea of 513 chamber having a hole on the wall doesn't feel right to me, maybe because any SCP confifrmed to be contained in-game capable of doing such are not the type to use the same hole as an exit (unless it was done by 096 and 096-1 was inside 531 chamber).
Re: SCP-513 Implementation and Modelling.
Posted: Thu Feb 28, 2013 3:11 pm
by Omniary
Lusor1111 wrote:I don't know why, but the idea of 513 chamber having a hole on the wall doesn't feel right to me, maybe because any SCP confifrmed to be contained in-game capable of doing such are not the type to use the same hole as an exit (unless it was done by 096 and 096-1 was inside 531 chamber).
What I intended was that a nearby SCP did an incredible amount of damage to the chamber, and the area around it, to start is the reason why 513's container is a bit damage. The whole in the wall that leads to another hall is simply so 513's room wouldn't be a complete dead end, with two other possible pathways.
Re: SCP-513 Implementation and Modelling.
Posted: Thu Feb 28, 2013 3:16 pm
by SCP 513
Omniary wrote:Lusor1111 wrote:I don't know why, but the idea of 513 chamber having a hole on the wall doesn't feel right to me, maybe because any SCP confifrmed to be contained in-game capable of doing such are not the type to use the same hole as an exit (unless it was done by 096 and 096-1 was inside 531 chamber).
What I intended was that a nearby SCP did an incredible amount of damage to the chamber, and the area around it, to start is the reason why 513's container is a bit damage. The whole in the wall that leads to another hall is simply so 513's room wouldn't be a complete dead end, with two other possible pathways.
But the cowbell? Was cowbell damaged by an aggressive SCP?
Re: SCP-513 Implementation and Modelling.
Posted: Thu Feb 28, 2013 3:17 pm
by Juicy
Omniary wrote:Lusor1111 wrote:I don't know why, but the idea of 513 chamber having a hole on the wall doesn't feel right to me, maybe because any SCP confifrmed to be contained in-game capable of doing such are not the type to use the same hole as an exit (unless it was done by 096 and 096-1 was inside 531 chamber).
What I intended was that a nearby SCP did an incredible amount of damage to the chamber, and the area around it, to start is the reason why 513's container is a bit damage. The whole in the wall that leads to another hall is simply so 513's room wouldn't be a complete dead end, with two other possible pathways.
We could have a scene with SCP-682 breaking 513's containment chamber when he's chasing somebody