And look at all the other ideas which got buried. Shame to see those get shot down.Serimah wrote:If there's one thing I have learned it's that you have to be very persistent and patient if you want your idea/contribution to get accepted at some point.
Look at how much you all fought for 513!
Re: SCP-513
#392forty pages.... wow....... this is the biggest thread I have ever seen...
It proves how much we want 513 in the game! (and 513-1 the most, before cridone flips out again)
It proves how much we want 513 in the game! (and 513-1 the most, before cridone flips out again)
bleh
Re: SCP-513
#393So. A quick update. Regalis sent me two things to be done.
And a small note.
I‘ll just have to redo the model, so the animations can stay. Also, I‘ll make [DATA REDACTED].Regalis wrote: 1. It doesn't have any animations. I guess making it just stand still like the original 513-1 would be one option, but giving it actual animations would be even better IMO. The pose has to be fixed at least, it would look pretty weird if it stood with its arms extended like that.
Hmm... I need to figure out how to reduce the polycount.Regalis wrote:2. The polycount of the head is way too high. The whole model is about 27,000 tris and almost 20,000 of those are used for the head. I'm pretty sure the head could be reduced to a couple of thousand polys without much noticeable difference.
And a small note.
Regalis wrote:
I'm releasing v0.8 in maybe a week or two.
Re: SCP-513
#394NOOOOOOOOOO!!!!SCP 513 wrote: I‘ll just have to redo the model.
This profile's been around for nearly eight years
RIP
(last edited 10/09/2020)
RIP
(last edited 10/09/2020)
Re: SCP-513
#395head poly count is fine, besides, the model is perfect. 
EDIT:
who else is going to the forums main page wanting to see 'DOWNLOAD SCP - containment breach v0.8'?
I just cant wait, it looks uber cool!
EDIT:
who else is going to the forums main page wanting to see 'DOWNLOAD SCP - containment breach v0.8'?
I just cant wait, it looks uber cool!
Last edited by SCP-Sean on Thu Sep 12, 2013 6:25 am, edited 1 time in total.
bleh
Re: SCP-513
#396I can't remember what modelling program it is, but it has a tool that automatically lowers the polycount based on a slider you drag. You drag it to a point where there's a decent amount of polys lost versus quality.SCP 513 wrote: Hmm... I need to figure out how to reduce the polycount.
Re: SCP-513
#398That'll be it.mrslig100 wrote:Well 3DS MAX has a optimizer tool for polys.
If you want to go free, most likely Blender has a plugin somewhere that does it too.
Re: SCP-513
#399Or you could just get the Autodesk free student license and get access to almost every pecs of Autodesk software.InnocentSam wrote:That'll be it.mrslig100 wrote:Well 3DS MAX has a optimizer tool for polys.
If you want to go free, most likely Blender has a plugin somewhere that does it too.
Re: SCP-513
#400If you can't PM me.Autodesk free student license and get access to almost every pecs of Autodesk software