Re: SCP-513

#411
SCP-Sean wrote:look lets just forget my ban, forget the wikia, and if you have anything to say that is not on topic, don't post. :empty:
Other than being very young, you can make textures, but that isn't modding. Could you provide some evidence of any experience in modding, Sean?

Re: SCP-513

#412
He... hasn't really done much in the way of modding other than texture edits and overlay edits... I would not count that as modding. You wanna see modding? Modding is not a simple texture/sound replacement thing. It's a whole remake of some Source Code and adding models, textures, overlays even, and perhaps more gameplay mechanics(Hint: the SCP-008 mod) to make the game different. To even call texture and sound replacements mods... :096: no.
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Re: SCP-513

#413
They do count as mods, as they modify the games original content.
Good mods however...
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Re: SCP-513

#415
I haven't started doing changes for 513-1, since I was having three busy school. weeks, but if I will put the head again in other program, 096s animations will be deleted again. Is there any other way? I don't even know....

Re: SCP-513

#416
SCP 513 wrote:[...] but if I will put the head again in other program, 096s animations will be deleted again. Is there any other way? I don't even know....
Don't export the model to .obj - use .fbx instead, animations should stay, and probably not break. If the animations break, but the skeleton doesn't, that can be fixed.

Re: SCP-513

#417
juanjpro wrote: Don't export the model to .obj - use .fbx instead, animations should stay, and probably not break. If the animations break, but the skeleton doesn't, that can be fixed.
Thanks for help, Juan. Much appreciated. :)