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Re: New ideas for SCP 096 and more

Posted: Thu Feb 28, 2013 9:35 am
by SCP 513
First off all, we are planning the containment cells for SCP‘s for those who don't have containment cells.

Secondly, we like the idea for 096 containment cell.

Lastly, if you are new to the forum, please post ideas and suggestions in General Topic at Suggestion Center. This is Collaboration Topic and this topic is discussing about models and creations of the game.

Cheers.

Re: New ideas for SCP 096 and more

Posted: Thu Feb 28, 2013 2:43 pm
by Juicy
SCP 513 wrote:
Spoiler
First off all, we are planning the containment cells for SCP‘s for those who don't have containment cells.

Secondly, we like the idea for 096 containment cell.

Lastly, if you are new to the forum, please post ideas and suggestions in General Topic at Suggestion Center. This is Collaboration Topic and this topic is discussing about models and creations of the game.

Cheers.
*Ejem*

Collaboration
If you have models, sound effects, textures or anything else you would like to be put in the game, post them here. Ideas and suggestions are also welcome.

Serious-Fox wrote:
Spoiler
So I've been playing this game for a while and I have a few ideas for this game that I think would be worth considering.

First of all, I think SCP 096 should have his own containment chamber and file. Whether you find him in it or not is another area for debate but even if he isn't in there when you find it, it will be great to add some tension and intrigue as to what the thing is and where has it gone. Also, I think the room that he lurks in should have 096 pacing and not sitting in the same spot. This will make it harder to walk past him safely, since at the moment you can easily get past him without provoking him if you know how he works. If there were pressure sensors in his room, with a monitor outside showing his position, you could use that to get past.

Another idea for a general addition to the game, is more alarms. For me, the alarms sounding in the game have been a brilliant at making the game scary and really helps that feeling that your stuck in a really unsafe place. When and where? I'm not certain. Perhaps one for if + when 096 starts chasing you or one for when SCP 372 breaches containment.

Let me know what you all think
About the first one, 096 is unfinished and it's probably going to be changed. And the second one isn't a bad idea (remember that this is just my opinion) but I think that it would be a bit annoying.

P.S.: welcome to the forum :)

Re: New ideas for SCP 096 and more

Posted: Thu Feb 28, 2013 2:49 pm
by SCP 513
Juicy wrote:
*Ejem*

Collaboration
If you have models, sound effects, textures or anything else you would like to be put in the game, post them here. Ideas and suggestions are also welcome.
Oops. I just messed a little bit.

Btw, back on-topic.