Mirocaine wrote:I'd like to announce the revival of this topic + SCP implementation. A new scp-860-2 model is in the works with some *cough* Radical changes.
Hopefully if my beloved programmer's MonocleBios & RisingStar are still on-board; this could be wrapped up relatively quickly with all needed assets soon finished. (We also may need another external tester cause I can no longer run scp:cb on my Mac OS, even in an x11 environment).
That's great to hear, welcome back! Sorry you can't run it though, if you decide to dual boot a lightweight windows OS like XP I can assist you with partitioning, installing, and configuring the boot loader if you are not familiar with the process.
I have been working on re-creating SCP: CB in Unity3.5 as a way of learning Unity since I would like to be able to work on some projects with it this summer. I'm not promising anything, but I am confident that I can completely port it if given enough time. This includes the scripting, as most of it I have already finished writing, with the exception of some items and the randomly generated map which I have been too lazy to figure out how to implement in Unity ;) I know the source code for SCP: CB was posted earlier, so If I get stuck I may give that a read.
I am also creating a cafeteria model since I saw the idea on several room suggestion lists and thought it would make sense. I've come up with suitable floor and ceiling textures and have created the table/bench and vending machine models, although I am currently considering in what manner food should be served, and how/if it should differ between workers and class D's.
As for 860 I am definitely exited to finish up what we started. just let me know how I can help and I'll get right on it.