Re: SCP-860 implementation list + discussion
Posted: Wed May 29, 2013 2:42 am
Thanks for the comments guys 
Annnnd MonocleBios and risingstar are still here! Great, I was a bit worried everyone had possibly departed; I'm still working to organize a finalized list of what still needs to be finished, but I should have assets ready for implementation by the first week of June.
-update on testing, I got access to another windows OS laptop for testing SCP:CB, (as well as cutback on the amount of testers needed for Desdemona
) no need for anymore fancy workarounds.
@Risingstar64
Oh, SCP:CB on Unity? Sounds great! I honestly wish now Development would swap over to a new engine. I feel Blitz3d is so ancient and a lot of people are unable to play the game with rendering errors/crashes & the lack of better shaders. (Oh god the lack of better shaders..)
The cafeteria sounds nice; it's definitely going to be a big room, there's plenty to discuss on designs, prob. Will be similar to max security cafeterias?
@Hug0905
MonocleBios found out a way to make my simple plane tile system collide with the player in SCP:CB. 3d world studio DEFINITELY does not have compatibility with Blender. If you want to contribute scene meshes for 860, do them in Blender and export them to me.
Annnnd MonocleBios and risingstar are still here! Great, I was a bit worried everyone had possibly departed; I'm still working to organize a finalized list of what still needs to be finished, but I should have assets ready for implementation by the first week of June.
-update on testing, I got access to another windows OS laptop for testing SCP:CB, (as well as cutback on the amount of testers needed for Desdemona
@Risingstar64
Oh, SCP:CB on Unity? Sounds great! I honestly wish now Development would swap over to a new engine. I feel Blitz3d is so ancient and a lot of people are unable to play the game with rendering errors/crashes & the lack of better shaders. (Oh god the lack of better shaders..)
The cafeteria sounds nice; it's definitely going to be a big room, there's plenty to discuss on designs, prob. Will be similar to max security cafeterias?
@Hug0905
MonocleBios found out a way to make my simple plane tile system collide with the player in SCP:CB. 3d world studio DEFINITELY does not have compatibility with Blender. If you want to contribute scene meshes for 860, do them in Blender and export them to me.