Sorry, made a typo there. I have 4 'trees' per tile, as to test the generation bottleneck. Just to be clear, does the entire game lag? Or does your FPS drop only in the forest? Turn on the debughud in the forest, and make note of any changes in FPS when EventState2 reaches 124.Mirocaine wrote:
They're doing a 3 tree per tile method? My previous calculations based on the SCP-860 article image was around 50 trees in view at almost any given time, each tree being around 200 polys total (10,000 polys in view possibly max; adding in the monster [4-5,000 polys] + foliage could be around 16-20,000 polys total at most.)
The test was lagging horridly though thanks to my awful Windows PC, so it was a bit hard to test. I think the The fog density should be reduced a bit, everything felt quite unclear and I found it difficult personally to navigate the forest following the red path tiles. No need to worry about this PC and increasing the frame time to generate, cause this thing can barely run even minecraft at the lowest graphical settings. :P
Re: SCP-860 implementation list + discussion
#51M-x dingus-mode
