I think it's because Regalis didn't update the source code that was provided with v0.7.3 since it was a very quick fix.juanjpro wrote:I also found out that the source code you're using thinks it's v0.7.2 (figured this out by attempting to load a 0.7.3 file).
Re: SCP-860 implementation list + discussion
#72I'm bumping this, has there been any more progress on the project?
Re: SCP-860 implementation list + discussion
#73
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Edit:
and PLEASE, if there are any mappers out there for SCP:CB, we need a very easy todo simple testing room. Please see my original post on this at the first page of the topic.
Re: SCP-860 implementation list + discussion
#74Allright. I can do it, I have plenty time for it.Edit:
and PLEASE, if there are any mappers out there for SCP:CB, we need a very easy todo simple testing room. Please see my original post on this at the first page of the topic.
Re: SCP-860 implementation list + discussion
#75http://www.mediafire.com/?rbyj6e0ib32jdv3Mirocaine wrote:Edit:
and PLEASE, if there are any mappers out there for SCP:CB, we need a very easy todo simple testing room. Please see my original post on this at the first page of the topic.
Here's a simple one I made in a few minutes, if you need me to give you the coordinates for door placement, tell me and I'll figure them out.
Edit:

Re: SCP-860 implementation list + discussion
#76I'll send you a peak at the next SCP to be implemented just cause of doing this.juanjpro wrote:http://www.mediafire.com/?rbyj6e0ib32jdv3Mirocaine wrote:Edit:
and PLEASE, if there are any mappers out there for SCP:CB, we need a very easy todo simple testing room. Please see my original post on this at the first page of the topic.
Here's a simple one I made in a few minutes, if you need me to give you the coordinates for door placement, tell me and I'll figure them out.
Edit:
Yes, the door placement coords would be very nice
But please ensure that the entrance/exit of the room is Level 1 access, as well as the booth doors being level 4.
Maybe we could add a supply closet in there somewhere?
--On another good note, I got my good PC back today.
Re: SCP-860 implementation list + discussion
#77I have a question Mirocaine, how can I edit rooms? Can I use blender?Mirocaine wrote:I'll send you a peak at the next SCP to be implemented just cause of doing this.juanjpro wrote:http://www.mediafire.com/?rbyj6e0ib32jdv3Mirocaine wrote:Edit:
and PLEASE, if there are any mappers out there for SCP:CB, we need a very easy todo simple testing room. Please see my original post on this at the first page of the topic.
Here's a simple one I made in a few minutes, if you need me to give you the coordinates for door placement, tell me and I'll figure them out.
Edit:
Yes, the door placement coords would be very nice
But please ensure that the entrance/exit of the room is Level 1 access, as well as the booth doors being level 4.
Maybe we could add a supply closet in there somewhere?
--On another good note, I got my good PC back today.
Re: SCP-860 implementation list + discussion
#79The PC you said that it was broken before? Cool! What are you going to do with your Mac?Mirocaine wrote: --On another good note, I got my good PC back today.
This profile's been around for nearly eight years
RIP
(last edited 10/09/2020)
RIP
(last edited 10/09/2020)
Re: SCP-860 implementation list + discussion
#80http://www.mediafire.com/?a4l5yltg0o7sys4Mirocaine wrote:...please ensure that the entrance/exit of the room is Level 1 access, as well as the booth doors being level 4.
Here's a modded version of SCP - Containment Breach. The room I shared before has been modified and implemented in the "mod", so you can use the doors ingame.
The are some shelves in the room now, that seems enough to me.Mirocaine wrote:Maybe we could add a supply closet in there somewhere?
You can find the door coordinates in the edited source code, but I'll share them here anyway:Mirocaine wrote:...the door placement coords would be very nice
Code: Select all
- Single door (the wooden door)
X = -384
Y = 0
Z = 0
- Doors to the "observation booth"
X = 640
Y = 0
Z = (-/+)400
- All doors in the room
Rotation = 0 (this may change depending on how the wooden door is made)
Last edited by juanjp600 on Wed Oct 02, 2013 12:30 am, edited 1 time in total.