Page 10 of 14

Re: SCP-860 implementation list + discussion

Posted: Thu Oct 03, 2013 7:06 pm
by IKnowRight
That looks pretty damn sweet.

Re: SCP-860 implementation list + discussion

Posted: Fri Oct 04, 2013 2:07 am
by scpharrisee
I think a cool sound for the monster would be the sound of a lone wolf - maybe it's cliche, but just imagine walking through the woods and hearing the innocent wolf howl, realizing that it is probably not a wolf and running the hell for your life. I think this would be more effective in creating psychological terror than an aggressive, typical lion-like roar. Atmosphere over jump scares, right? :D

Re: SCP-860 implementation list + discussion

Posted: Fri Oct 04, 2013 5:47 am
by Moonsaber
I have always imagined an encounter with monster going like this. Your walking along the forest path every now and then you see movement among the foliage, or its glowing eyes flickering out of sight. As you go deeper within the forest you start to hear sounds growling or whispering the frequency of monster sightings increase dramatically and suddenly stop. Nothing happens for a long time but you can still hear it. Sometimes when your walking you start to hear the sound of footsteps trying to be in time with yours. You turn around another flicker of movement and a glimpse of the beasts eyes and its gone. You can see the exit but the beast is closing in on its prey. Your eyes dart around desperately trying to keep track of the monster but whenever you look at it it just disappears into the shadows. Its getting closer but you are almost at the exit. Depending on whether or not you "win" or "fail" you ether escape or your last sight is that of the beasts glowing eyes and daggerlike claws. Anyways that how I always imaged the encounter going.

Re: SCP-860 implementation list + discussion

Posted: Fri Oct 04, 2013 4:02 pm
by Mirocaine
juanjpro wrote:http://www.mediafire.com/?hxb73fdgh3hc1z8

A render-to-texture example using FastExt, you can include "DrawPortals.bb" in SCP-CB to add visual portals to the game. This could be used for the door to the forest.
Spoiler
Image
Wow! Awesome! Thanks so much :D

The only problem I face now is actually that 860's main programmer (monoclebios) no longer has access to the source code to continue updating the scp-860 implementation. (At least until December). Here is the latest version of the 860 project, it probably still needs to be updated to 0.8.2 as well. Lot of work, still many things to do.
http://www.mediafire.com/?dzc9a6v7slq4jzm Latest version

I've been considering perhaps just putting my energy rather into working on the Unity conversion instead.. I would much rather prefer the game on Unity (More platform access, less MAV errors, better graphics, etc).

Re: SCP-860 implementation list + discussion

Posted: Sun Oct 06, 2013 11:34 am
by Skin_
Hurray, a friend informed me that this would never be added. Glad to see he's wrong!

Re: SCP-860 implementation list + discussion

Posted: Sun Oct 06, 2013 6:48 pm
by MonocleBios
Skin_ wrote:Hurray, a friend informed me that this would never be added. Glad to see he's wrong!
Don't count your chickens before they hatch.

Re: SCP-860 implementation list + discussion

Posted: Mon Oct 07, 2013 9:28 pm
by Kenneth crooker
I honestly think that the chase theme for the SCP-860 monster should be different, more primal and animalistic. More like the battle music in the spore creature stage. Here's the link to the video.

http://www.youtube.com/watch?v=TbPhU4KvSi8

Re: SCP-860 implementation list + discussion

Posted: Fri Dec 20, 2013 4:58 pm
by Mirocaine
Updated main post.
Image

Re: SCP-860 implementation list + discussion

Posted: Fri Dec 20, 2013 5:10 pm
by juanjp600
Mirocaine wrote:Updated main post.
Spoiler
Image
I'm willing to help you with the Blitz3D part. I still have the room and the source code, I can update that quickly and merge it with MonocleBios' code (but I don't have this).

Re: SCP-860 implementation list + discussion

Posted: Fri Dec 20, 2013 5:22 pm
by Mirocaine
juanjpro wrote:
Mirocaine wrote:Updated main post.
Spoiler
Image
I'm willing to help you with the Blitz3D part. I still have the room and the source code, I can update that quickly and merge it with MonocleBios' code (but I don't have this).
Yeah I PM'd him to ask where he might of placed the latest source code build.. I think he mentioned something about only being able to access it in December. Anyhow I'm working on just finishing up the assets real quick so this can be as smooth as possible.....