Re: Cameras
#11We're talking about cameras not monitors.
I'm not here as much right now, mention me on our Discord server if you need anything.
Unless I'm mistaken, their point still stands. The game doesn't support any more utility than what we see in-game already.Glitch wrote:We're talking about cameras not monitors.

Ooh, ooh! A jumping feature to bypass them!FireFox wrote:I always thought the Idea of Trip Lasers would be nice.
Or Laser Grids that can be turned off via the Electrical Room.
Walking through the Lasers can either -
A) Kill you similar to the Tesla Gate
Or
B) Alert any nearby MTFs to the Player's Location. If the Player stays there, The MTFs will eventually find them. If the Player runs away, The MTFs will investigate the area around the Laser Grid.

C) Auto-turrets appear, the same auto-turrets will sing during the game ending.FireFox wrote:I always thought the Idea of Trip Lasers would be nice.
Or Laser Grids that can be turned off via the Electrical Room.
Walking through the Lasers can either -
A) Kill you similar to the Tesla Gate
Or
B) Alert any nearby MTFs to the Player's Location. If the Player stays there, The MTFs will eventually find them. If the Player runs away, The MTFs will investigate the area around the Laser Grid.
Wrong game.Glitch wrote:C) Auto-turrets appear, the same auto-turrets will sing during the game ending.
Possibly.Destructoid wrote:Ooh, ooh! A jumping feature to bypass them!FireFox wrote:I always thought the Idea of Trip Lasers would be nice.
Or Laser Grids that can be turned off via the Electrical Room.
Walking through the Lasers can either -
A) Kill you similar to the Tesla Gate
Or
B) Alert any nearby MTFs to the Player's Location. If the Player stays there, The MTFs will eventually find them. If the Player runs away, The MTFs will investigate the area around the Laser Grid.

Not too sure how well that would work out. Jumping puzzles that require precision rarely work from a first person perspective.Destructoid wrote: Ooh, ooh! A jumping feature to bypass them!
Yeah, I just realized that. I guess you could crouch under them or there could be a tool to smash/disarm them.MonocleBios wrote:Not too sure how well that would work out. Jumping puzzles that require precision rarely work from a first person perspective.Destructoid wrote: Ooh, ooh! A jumping feature to bypass them!
