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Re: Possible Easter Egg

Posted: Thu May 02, 2013 10:33 pm
by scpharrisee
Hide a credits room? That seems like a mean way to repay all the people who worked so hard on this game!!

Im being sarcastic lol. But I doubt Regalis would go to extreme lengths to hide an easter egg credits room.

Re: Possible Easter Egg

Posted: Fri May 03, 2013 10:37 am
by Glitch
Glitch wrote:A trigger volume could be positioned inside and above the room which teleports players back outside the room if noclip is enabled.
I still like my idea. Not hidden, but still inaccessible.

Re: Possible Easter Egg

Posted: Fri May 03, 2013 7:53 pm
by Sparks
Glitch wrote:
Glitch wrote:A trigger volume could be positioned inside and above the room which teleports players back outside the room if noclip is enabled.
I still like my idea. Not hidden, but still inaccessible.
My idea was built on yours Glitch, keeping the room hidden but providing a way to get to it from.

Re: Possible Easter Egg

Posted: Fri May 03, 2013 9:41 pm
by juanjp600
Well, I think the room shouldn't spawn until it's door is opened. It's a simple approach, and I think it can be done. After all, the pocket dimension is generated manually, not through an algorithm.

This method will prevent the player from noclipping and teleporting into the room.

Re: Possible Easter Egg

Posted: Fri May 24, 2013 12:56 am
by Joe Emel
juanjpro wrote:Well, I think the room shouldn't spawn until it's door is opened. It's a simple approach, and I think it can be done. After all, the pocket dimension is generated manually, not through an algorithm.

This method will prevent the player from noclipping and teleporting into the room.
i believe i found the pocket dimension once before through noclipping, however a better example would be the exits, also after the intro the other rooms disappear

Re: Possible Easter Egg

Posted: Fri May 31, 2013 3:39 am
by LukeDude759
Maybe you could get all the achievements in one playthrough, and at the end screen, you unlock an option to go to the room. Except I'm not sure how possible it is to do get all achievements in one go. :P

Re: Possible Easter Egg

Posted: Fri May 31, 2013 11:21 pm
by Ltn Vasquez
And how, pray tell, are you going to hide them codes?

Please let this not be another hidden page in the Pocket Dimension, it needs to be better hidden otherwise make another easter egg in order to find the codes in the first place.

Which bring me to this:
Spoiler
This was an unused idea for the idea. This can be nice way to find the codes. Almost an easter egg in itself.

Of course, you could also just hide some sheet of paper in the facility with the codes.

Re: Possible Easter Egg

Posted: Tue Jun 04, 2013 8:14 am
by Sparks
If it needs another easter egg, such as a code, to open the door to the easter egg room, the code should be randomly generated on each playthrough just like the Dr. Maynard code.

Re: Possible Easter Egg

Posted: Tue Jun 04, 2013 8:27 pm
by Ltn Vasquez
Sparks wrote:If it needs another easter egg, such as a code, to open the door to the easter egg room, the code should be randomly generated on each playthrough just like the Dr. Maynard code.
We can just put static on the radio. Then, have someone record the audio recording, but it can't be together. Simply record someone saying each number on a different audio recording, then, insert the audio in the the static, but have it randomized.

This way, the numbers won't be the same. It's always randomized, just like the code to Dr. Maynard's office.

Speaking of numbers, they have to be harder to understand. Military phonetics would work best, like simply saying Echo would translate to the number 4. Though, I think players would be confused, depends on how common the phonetics alphabet is.

Re: Possible Easter Egg

Posted: Sat Jun 08, 2013 10:50 am
by Cridone