Re: SCP-990

#171
I aint like you peeps!
You lot even on the simplest mod make a team, a plan, a shitload of other crap...
What happened to "for teh lulz".
Their is more to the internet than the messed up ways this forum governs...
Soon.

Re: SCP-990

#173
Good point.
Most of it has been done in 3ds max, which is not compatible with blitz3d in the slightest.
But its all I know...
I can export fbx and import it into blitz or whatever but can you export animation?
I would rather not animate 990 in blitz as I can hardly animate as it is. (n00b!1111)
Re-rigging 990 and animating everything again will take me a while...

Re: SCP-990

#177
Uhh.............cold war era, is that what you mean? Like The Dream Man's general description implies?
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.

Re: A Longtext of Ideas [SCP-990 ADDITIONS]

#179
SCP-Sean wrote:SCPHARRISEE, your idea was brilliant! the player could do with his light off, and turns it on when he wakes up, and then 682 KILLZ EVEREWON DA END!!!111!!!!!11.
nah, im kidding about 682, but your 990 idea was perfect. :D
Haha, I'm not sure what that idea was! I mostly remember vomiting up a bunch of ideas while I spent my time on this thread :P

Hey guys, it's been forever since I was here, and it's nice to see that this thread is still going! I also noticed 990 speaking in the game, that was a pleasant surprise :)

As for the location in the dream, I think it should be some really, really blurry (and slightly dynamic) pic of 990 on the bench in front of the mushroom cloud. That would make it look like some faint dream, having just the picture wouldn't do it justice (it would look like some kind of snapshot, no one would know if it was a dream or not).
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."
Image