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Re: SCP-990

Posted: Sat Sep 21, 2013 11:56 pm
by mrslig100
I aint like you peeps!
You lot even on the simplest mod make a team, a plan, a shitload of other crap...
What happened to "for teh lulz".
Their is more to the internet than the messed up ways this forum governs...
Soon.

Re: SCP-990

Posted: Tue Sep 24, 2013 4:27 am
by Ltn Vasquez
mrslig100 wrote:What happened to "for teh lulz".
*Points at the MLF Mod*

Re: SCP-990

Posted: Tue Sep 24, 2013 8:15 am
by mrslig100
Good point.
Most of it has been done in 3ds max, which is not compatible with blitz3d in the slightest.
But its all I know...
I can export fbx and import it into blitz or whatever but can you export animation?
I would rather not animate 990 in blitz as I can hardly animate as it is. (n00b!1111)
Re-rigging 990 and animating everything again will take me a while...

Re: SCP-990

Posted: Sun Oct 06, 2013 7:15 pm
by mrslig100
Don't let this thread die im doing everything to free up time,
1 last thing before I finish this.
Where do you want the setting to be?

Re: SCP-990

Posted: Sun Oct 06, 2013 7:34 pm
by Nightmare Tank
Setting? Whatcha mean?

Re: SCP-990

Posted: Sun Oct 06, 2013 7:50 pm
by mrslig100
The place in the dream...

Re: SCP-990

Posted: Sun Oct 06, 2013 9:25 pm
by Nightmare Tank
Uhh.............cold war era, is that what you mean? Like The Dream Man's general description implies?

Re: SCP-990

Posted: Sun Oct 06, 2013 9:46 pm
by mrslig100
Don't worry.
Ill see to it...

Re: A Longtext of Ideas [SCP-990 ADDITIONS]

Posted: Mon Oct 07, 2013 12:26 am
by scpharrisee
SCP-Sean wrote:SCPHARRISEE, your idea was brilliant! the player could do with his light off, and turns it on when he wakes up, and then 682 KILLZ EVEREWON DA END!!!111!!!!!11.
nah, im kidding about 682, but your 990 idea was perfect. :D
Haha, I'm not sure what that idea was! I mostly remember vomiting up a bunch of ideas while I spent my time on this thread :P

Hey guys, it's been forever since I was here, and it's nice to see that this thread is still going! I also noticed 990 speaking in the game, that was a pleasant surprise :)

As for the location in the dream, I think it should be some really, really blurry (and slightly dynamic) pic of 990 on the bench in front of the mushroom cloud. That would make it look like some faint dream, having just the picture wouldn't do it justice (it would look like some kind of snapshot, no one would know if it was a dream or not).

Re: SCP-990

Posted: Mon Oct 07, 2013 12:37 am
by SCP 513
Ah, you are back, scpharissee. Been a while, and also, your ideas are awesome.

Eh, I also spent many time here posting as well as in 513 discussion.