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Re: A Longtext of Ideas
Posted: Wed May 01, 2013 12:22 am
by Agent Shlocky
scpharrisee wrote:I agree, but this doesn't necessarily mean a lengthy intro would be a good one. I for one find a short, concise intro the most mysterious, rather than a dragged out one. But I like the ideas thrown around so far!
I don't know, games with lengthy in depth intros are really memorable in my opinion. I mean, look at the half-life series, the Bioshock series, nearly all games with great immersive atmosphere, have lengthy intros. I for one, think a fantastic intro would immerse players better.
Re: A Longtext of Ideas
Posted: Wed May 01, 2013 12:26 am
by scpharrisee
Agent Shlocky wrote:scpharrisee wrote:I agree, but this doesn't necessarily mean a lengthy intro would be a good one. I for one find a short, concise intro the most mysterious, rather than a dragged out one. But I like the ideas thrown around so far!
I don't know, games with lengthy in depth intros are really memorable in my opinion. I mean, look at the half-life series, the Bioshock series, nearly all games with great immersive atmosphere, have lengthy intros. I for one, think a fantastic intro would immerse players better.
Fair enough, but a fantastic lengthy intro with 990 needs fantastic dialogue for 2+ min. It's a work in progress, but I prefer it shorter and more mysterious.
Re: A Longtext of Ideas [SCP-990 ADDITIONS]
Posted: Wed May 01, 2013 12:43 am
by SCP 513
Volgun. The 3rd test seems fair and good enough. I prefer the 3rd.
Re: A Longtext of Ideas
Posted: Wed May 01, 2013 12:44 am
by 106phobia
I like the intro the way it is now, don't get me wrong. But I would still love to see a well-made 990 dream sequence intro... As long as it isn't too long.
Re: A Longtext of Ideas
Posted: Wed May 01, 2013 12:50 am
by SCP 513
106phobia wrote:I like the intro the way it is now, don't get me wrong. But I would still love to see a well-made 990 dream sequence intro... As long as it isn't too long.
I agree it shouldn't be long as it's added anytime in the game. Intro is skippable, so there's no need to have a long 990 dream sequence. Do not get worry, I still like the original intro, as it needs some more personnel in the game.
Re: A Longtext of Ideas [SCP-990 ADDITIONS]
Posted: Wed May 01, 2013 1:20 am
by Destructoid
I'd like to have an end 990 dream sequence. In a park like he said.
990: It looks like you've made it out. I've been waiting.
pause
990: You'll have a part to play in things soon to come, what with so many of the Foundation's precious objects loose and no way to keep all of them in... the Chaos Insurgency could use you.
D-9341: What's going to happen to me now?
990: I can't tell you that, but you should enjoy your sleep while you still can.
Re: A Longtext of Ideas [SCP-990 ADDITIONS]
Posted: Wed May 01, 2013 1:35 am
by SCP 513
Destructoid wrote:I'd like to have an end 990 dream sequence. In a park like he said.
990: It looks like you've made it out. I've been waiting.
pause
990: You'll have a part to play in things soon to come, what with so many of the Foundation's precious objects loose and no way to keep all of them in... the Chaos Insurgency could use you.
D-9341: What's going to happen to me now?
990: I can't tell you that, but you should enjoy your sleep while you still can.
Well.... I would like to see 990 in the end sequence, but maybe using other conditions to get 990 ending.
Re: A Longtext of Ideas [SCP-990 ADDITIONS]
Posted: Wed May 01, 2013 1:41 am
by Destructoid
SCP 513 wrote:Destructoid wrote:I'd like to have an end 990 dream sequence. In a park like he said.
990: It looks like you've made it out. I've been waiting.
pause
990: You'll have a part to play in things soon to come, what with so many of the Foundation's precious objects loose and no way to keep all of them in... the Chaos Insurgency could use you.
D-9341: What's going to happen to me now?
990: I can't tell you that, but you should enjoy your sleep while you still can.
Well.... I would like to see 990 in the end sequence, but maybe using other conditions to get 990 ending.
Perhaps a way to survive gate B if certain parameters are met or an extension to Gate A, which I find lacking.
Re: A Longtext of Ideas [SCP-990 ADDITIONS]
Posted: Wed May 01, 2013 1:46 am
by SCP 513
Destructoid wrote:SCP 513 wrote:Destructoid wrote:I'd like to have an end 990 dream sequence. In a park like he said.
990: It looks like you've made it out. I've been waiting.
pause
990: You'll have a part to play in things soon to come, what with so many of the Foundation's precious objects loose and no way to keep all of them in... the Chaos Insurgency could use you.
D-9341: What's going to happen to me now?
990: I can't tell you that, but you should enjoy your sleep while you still can.
Well.... I would like to see 990 in the end sequence, but maybe using other conditions to get 990 ending.
Perhaps a way to survive gate B if certain parameters are met or an extension to Gate A, which I find lacking.
Gate B: No warheads enabled, and when D-9341 gets trapped and sleeps, get's 990 end sequence.
Gate A: SCP-106 isn't contained, all guards and MTFs (esp.: choppers) kill D-9341, get's a last words 990 end sequence.
Well?
Re: A Longtext of Ideas [SCP-990 ADDITIONS]
Posted: Wed May 01, 2013 2:02 am
by scpharrisee
Destructoid wrote:I'd like to have an end 990 dream sequence. In a park like he said.
990: It looks like you've made it out. I've been waiting.
pause
990: You'll have a part to play in things soon to come, what with so many of the Foundation's precious objects loose and no way to keep all of them in... the Chaos Insurgency could use you.
D-9341: What's going to happen to me now?
990: I can't tell you that, but you should enjoy your sleep while you still can.
I think that's a good idea, but it would work best with 990 in the intro also. You could talk briefly with 990 in the beginning, and if you beat the game he could introduce himself to you and it would be a fitting end to the mystery (assuming most players won't have any idea who the hell 990 is in the beginning).