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Re: Flash light to clear some fog and slow down 106

Posted: Wed May 01, 2013 10:31 pm
by Agent Shlocky
Omniary wrote:Perhaps a very fine flashlight would have a slightly more concentrated beam that would slow down 106?

Although I'm not sure how a flashlight would work in CB, and if there's the required lighting functions.
Yeah, thats what I had suggested, I also suggested that it'd eat up batteries like crazy though.

Re: Flash light to clear some fog and slow down 106

Posted: Thu May 02, 2013 8:09 am
by Nemet Robert
This idea, if implemented correctly, will definitely work. This also means a way to use 18V batteries.

And having the flashlight freak out when near 895 is also a good idea.

Re: Flash light to clear some fog and slow down 106

Posted: Thu May 02, 2013 10:46 am
by Lusor1111
The flashlight idea is explicitely uncanon. And something that is not neccesary. If I'm honest this sounds like a cheap ass idea in order to make 106 even easier to evade that it is now, which is pretty easy if the games does not glich anything in your way. Also the intensity of light needed to affect 106 are at least 80,000 lumens(said on the contaiment protocols) that's a hundred times the intensity of a 60 watt lightbulb.

Since Regalis stated that the game should be as canon as possible I propose that this idea is discarded and forgotten.

Re: Flash light to clear some fog and slow down 106

Posted: Thu May 02, 2013 11:33 am
by SCP 513
Lusor1111 wrote:The flashlight idea is explicitely uncanon. And something that is not neccesary. If I'm honest this sounds like a cheap ass idea in order to make 106 even easier to evade that it is now, which is pretty easy if the games does not glich anything in your way. Also the intensity of light needed to affect 106 are at least 80,000 lumens(said on the contaiment protocols) that's a hundred times the intensity of a 60 watt lightbulb.

Since Regalis stated that the game should be as canon as possible I propose that this idea is discarded and forgotten.
I agree... I still like the engine lightning, it makes the game atmosphere to look creepy. There's no need to have a flashlight in CB, like you said it's too uncanon.

There should be an SCP who has a very bright lightning to affect SCP-106.

Re: Flash light to clear some fog and slow down 106

Posted: Thu May 02, 2013 11:39 am
by Glitch
Slow down?...106...?

Re: Flash light to clear some fog and slow down 106

Posted: Thu May 02, 2013 11:54 am
by SCP 513
Glitch wrote:Slow down?...106...?
It's not my idea... :roll:

Re: Flash light to clear some fog and slow down 106

Posted: Thu May 02, 2013 1:09 pm
by Killing_You
Lusor1111 wrote:The flashlight idea is explicitely uncanon. And something that is not neccesary. If I'm honest this sounds like a cheap ass idea in order to make 106 even easier to evade that it is now, which is pretty easy if the games does not glich anything in your way. Also the intensity of light needed to affect 106 are at least 80,000 lumens(said on the contaiment protocols) that's a hundred times the intensity of a 60 watt lightbulb.

Since Regalis stated that the game should be as canon as possible I propose that this idea is discarded and forgotten.
What about a semi-working flashlight that doesn't affect 106? While it *might* break atmosphere (depending on the intensity), it also opens up some puzzle opportunities and potential moments of dread when your nice flashlight suddenly dies and you have to find some batteries... but you're not alone.

As for affecting 106, I think that using the flashlight should only piss him off and make him more likely to chase you, if it affects him at all.

Re: Flash light to clear some fog and slow down 106

Posted: Thu May 02, 2013 1:18 pm
by spartan322
Killing_You wrote:
Lusor1111 wrote:The flashlight idea is explicitely uncanon. And something that is not neccesary. If I'm honest this sounds like a cheap ass idea in order to make 106 even easier to evade that it is now, which is pretty easy if the games does not glich anything in your way. Also the intensity of light needed to affect 106 are at least 80,000 lumens(said on the contaiment protocols) that's a hundred times the intensity of a 60 watt lightbulb.

Since Regalis stated that the game should be as canon as possible I propose that this idea is discarded and forgotten.
What about a semi-working flashlight that doesn't affect 106? While it *might* break atmosphere (depending on the intensity), it also opens up some puzzle opportunities and potential moments of dread when your nice flashlight suddenly dies and you have to find some batteries... but you're not alone.

As for affecting 106, I think that using the flashlight should only piss him off and make him more likely to chase you, if it affects him at all.
Dude, you are KILLING_ME with your ideas.

Yeah, ok. The thing is, if you are going to implement something, make it so that it has all the effects it would have. Making the flashlight not do something without a reason is pretty lame.

Also, Regalis has said that the current engine wouldn't allow him to add a flashlight, so there goes the idea.

Re: Flash light to clear some fog and slow down 106

Posted: Thu May 02, 2013 1:32 pm
by Killing_You
spartan322 wrote:Also, Regalis has said that the current engine wouldn't allow him to add a flashlight, so there goes the idea.
Well, we can't work around that. Darn it all.

Re: Flash light to clear some fog and slow down 106

Posted: Fri May 10, 2013 2:08 am
by SCP-106
Nice idea! i'm have a old model of a flash light made in milkshape3d

There is a basic flash light :
Spoiler
Image