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Re: Room Suggestions Thread v2

Posted: Sat Apr 18, 2015 3:22 pm
by Nehpys
hug0905 wrote:Well Syphen, this thread has been dead for almost 2 years now. Besides, there is already a thread that is more active than this. I request lock.

Really? I mean, this thread CAN still go on you know. It doesn't HAVE to be locked.

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Room: Elevator Servers.
Zone: Light Containment Zone/Heavy Containment Zone (Random)
Generate more than once: No.
Items inside: Gas Mask,Three (3) 9v Batteries, and One (1) S-NAV Navigator.
SCP Spawn Point: SCP-106
Explain (Details): This would sort of be like SCP-173's Server room, but it would be SCP-106's equivalent. It would be easier, since SCP-106 can find you as easy, but when you leave, 106 will retreat. The Place will have shelves with the items placed on them, and everything could be covered in corrosion, and Pocket Dimension Brick.
Drawing if possible: N/A
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Re: Room Suggestions Thread v2

Posted: Sat Apr 18, 2015 4:39 pm
by hug0905
SyphenTV wrote:
hug0905 wrote:Well Syphen, this thread has been dead for almost 2 years now. Besides, there is already a thread that is more active than this. I request lock.
Really? I mean, this thread CAN still go on you know. It doesn't HAVE to be locked.
*Ahem

Re: Room Suggestions Thread v2

Posted: Sat Apr 18, 2015 4:54 pm
by D-9999
hug0905 wrote:
SyphenTV wrote:
hug0905 wrote:Well Syphen, this thread has been dead for almost 2 years now. Besides, there is already a thread that is more active than this. I request lock.
Really? I mean, this thread CAN still go on you know. It doesn't HAVE to be locked.
*Ahem
Your point? If a thread still has discussion to be made, I say leave it be. Just because you say it needs to be locked, doesn't mean it needs to be locked. Don't become so cynical at your age.

Re: Room Suggestions Thread v2

Posted: Sat Apr 18, 2015 5:38 pm
by Brunou8
If I'm not mistaken that thread is only for SCPs and scripted events so I think this one can be useful. Also, that was funny, Maria.

Edit: I was mistaken, nevermind.

Re: Room Suggestions Thread v2

Posted: Sat Apr 18, 2015 7:25 pm
by Nehpys
Brunou8 wrote:If I'm not mistaken that thread is only for SCPs and scripted events so I think this one can be useful. Also, that was funny, Maria.

Edit: I was mistaken, nevermind.

Come on, guys. I'm running out of Ideas.

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Room: Broken Heavy Containment Chamber
Zone: Heavy Containment Zone
Generate more than once: No.
Items inside: Electronic Parts.
SCP Spawn Point: SCP-173.
Explain (Details): When you first enter, you are welcomed with a Dirty, Metal room with broken, old containment doors (the Containment doors from In-Dev version), and a vent in the ceiling broken. SCP-173 has a chance to spawn here, and can kill you. Once you go in, SCP-079 will forcefully shut the doors, and you can not get out, forced to eternal fate with SCP-173. This can be prevented by disabling the Remote Door control system.
Drawing if possible: N/A (I can not Draw)
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Re: Room Suggestions Thread v2

Posted: Mon Apr 27, 2015 3:19 am
by Ltn Vasquez
SyphenTV wrote:Come on, guys. I'm running out of Ideas.
Perhaps because no one is implementing these ideas?

Re: Room Suggestions Thread v2

Posted: Mon Apr 27, 2015 4:02 am
by Cridone
I think what the game needs is some variations of the hallways that add a little more to look at and will replace a majority of the thousands of hallways that spawn in the game, this way the game isn't a giant maze.

Re: Room Suggestions Thread v2

Posted: Tue Apr 28, 2015 8:38 pm
by Nehpys
Ltn Vasquez wrote:
SyphenTV wrote:Come on, guys. I'm running out of Ideas.
Perhaps because no one is implementing these ideas?

Oh I know. I was doing it for fun.