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Re: Archivements

Posted: Wed May 15, 2013 12:54 am
by SCP-106
FoxMccloud64 wrote:errmns, did anyone saw my idea by any chance?? :roll:
I liked your idea, but it was already old and decided to revive this topic
I'm sorry if I bothered with it

Re: Archivements

Posted: Wed May 15, 2013 12:56 am
by SCP-106
scpharrisee wrote:
SCP-106 wrote: Archivements : If you Contain SCP-106 A Mensage (looks like "Its seems to be locked") Will Says "You Can't do shit bro"
That in-game text is based off of your perceptions. Now are you meaning to tell me your brain will be saying "You can't do shit bro" to yourself after you contain 106...
haha! i'm the SCP-106 Player not the SCP-106 Monster

Re: Archivements

Posted: Wed May 15, 2013 3:05 am
by Ketercheat

Re: Archivements

Posted: Wed May 15, 2013 5:04 am
by SCP 513
NO Achievements. Please.

Re: Archivements

Posted: Wed May 15, 2013 5:20 am
by scpharrisee
SCP 513 wrote:
NO Achievements. Please.
Pretty sure he was being sarcastic....

Re: Archivements

Posted: Wed May 15, 2013 7:02 pm
by RusskiSam
If you want achievements, put them on end of the game.
I think, pop up achievements are only for Action games, but not for horror.

Re: Archivements

Posted: Thu May 16, 2013 9:44 pm
by SCP-106
RusskiSam wrote:If you want achievements, put them on end of the game.
I think, pop up achievements are only for Action games, but not for horror.
yeah...

Re: Archivements

Posted: Sun May 19, 2013 9:29 am
by TheRooster09
Isn't there end game achievements within the game already? Personally, I would change the menu thing that comes up to a clipboard with a paper attached that has the SCP logo and have the achievements written on that with check boxes beside them. Here would be some ideas for achievement names;

Escape 106's Pocket Dimension
===========================
Pocket Monster ( Pokemon reference )

Escape the SCP-096 For three minutes
=================================
Gingerbread Man ( This references the part of the story "Run! Run! As fast as you can! You can't can't me I'm the Gingerbread Man!"

Lure 106 through Telsa gate
============
Kentucky Fried ( Surely you get this one :laugh: )

Listen to "Bad Composition"
========================
Just Trance, it will be ok ( Parody of Lady Gaga's Just Dance song )

Smoke SCP-420-j
================
Gateway SCP ( The gateway drug lol )

Zombie by SCP-049
=================
Malpractice

Zombie by SCP-008
=================
Thriller

Capture the SCP-106
==================
Why can't we be friends?

Complete "The Explosive Ending"
===========================
Love the bomb ( Dr.Strangelove reference )

Never killed by SCP 173
===========================
Starring Contest

Re: Archivements

Posted: Sun May 19, 2013 7:45 pm
by scpharrisee
Achievements anywhere in the game will not only give away the surprises of the Facility, but will offer incentives for players to do things such as DIE which is kinda stupid IMO. But I do feel the need for the player to be somewhat alerted to the horrors held within the facility, as i said this could be done with more notes/documents/audio logs, or even in the form of easter eggs. Instead of simply giving away information though, these could just hint at what is further along in the Facility as to build up the suspense.

Re: Archivements

Posted: Fri Jun 07, 2013 8:55 pm
by Cridone