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Archivements

Posted: Mon May 13, 2013 11:31 pm
by SCP-106
Just a ideia , i'm beat the game 3 times , and i'm not made all i can made on the game
just be a archivements menu to see what do you already made ​​in the game

Read all documents
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A Head book

Complete Gate A
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I'm Captured!

Escape 106's Pocket Dimension
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PWned!

Find the Butt Ghost
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Nooo! My Butt!

Escape the SCP-096 For three minutes
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OMG! Will kill me!

Lure subject
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Better him than me

Listen to "Bad Composition"
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Justin bieber!

Smoke SCP-420-j
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A-A-A-Awesome

Zombie by SCP-049
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I'm a mineon!

Zombie by SCP-008
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I'm a Zombie!

Capture the SCP-106
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You can't do shit bro

Complete "The Explosive Ending"
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WTF!? BOOOOOOOOOOOOOOOOOM!

Re: Archivements

Posted: Mon May 13, 2013 11:43 pm
by spartan322
Achievements kill the mood. They pop up at the worst moment and kill the trance. When one of those pops up, the player remembers it is just a game, and not real, which is something YOU DO NOT want in a horror game.

Also, achievements that are just things you are supposed to do in order to win the game are just boring. Why should you be rewarded for something you are supposed to do?

Re: Archivements

Posted: Tue May 14, 2013 12:05 am
by SCP-106
spartan322 wrote:Achievements kill the mood. They pop up at the worst moment and kill the trance. When one of those pops up, the player remembers it is just a game, and not real, which is something YOU DO NOT want in a horror game.

Also, achievements that are just things you are supposed to do in order to win the game are just boring. Why should you be rewarded for something you are supposed to do?
just looks like this :
Image

Re: Archivements

Posted: Tue May 14, 2013 12:10 am
by scpharrisee
spartan322 wrote:Achievements kill the mood. They pop up at the worst moment and kill the trance. When one of those pops up, the player remembers it is just a game, and not real, which is something YOU DO NOT want in a horror game.

Also, achievements that are just things you are supposed to do in order to win the game are just boring. Why should you be rewarded for something you are supposed to do?
Those are some really good points (and no offense but that image completely doesn't fit the nature of the game). Although I do agree the game needs to have some incentive for you to explore areas more, I know a lot of people who wouldn't be forced into the server room if their lives depended on it....but I guess for now, survival is incentive enough.

Is noobs skipping the first room a major issue? It was brought up a while back, and makes sense considering its heavily hinted that 173 is in there (and all the vital items are in there as well). Someone should start a poll :P

Re: Archivements

Posted: Tue May 14, 2013 12:10 am
by spartan322
-pic-
Yeah, it's just silly. You are playing and randomly a bad joke appears ont he right of the screen (because when people try to put funny names in achievements it's just bad) which completely takes away from the experience.

Imagine playing the walking dead and in the part that
SPOILER!!!
Spoiler
you can choose to cut your arm off
suddenly a box with "need a hand?" pops up. I don't want that, I don't want to be taken away from the experience because of that.
scpharrisee wrote: Those are some really good points (and no offense but that image completely doesn't fit the nature of the game). Although I do agree the game needs to have some incentive for you to explore areas more, I know a lot of people who wouldn't be forced into the server room if their lives depended on it....but I guess for now, survival is incentive enough :P

Is noobs skipping the first room a major issue? It was brought up a while back, and makes sense considering its heavily hinted that 173 is in there (and all the vital items are in there as well). Someone should start a poll :P
I think that the incentive for exploring should be finding items that help you out. Really, why would I go to a dangerous area just so I can get a useless achievement? It doesn't help me at all, and can only be done once, which means I will not go back there.
However, if there was the change of getting something that might help me in the future, then I would risk it.

Re: Archivements

Posted: Tue May 14, 2013 5:12 am
by garbo
spartan322 wrote:Achievements kill the mood. They pop up at the worst moment and kill the trance. When one of those pops up, the player remembers it is just a game, and not real, which is something YOU DO NOT want in a horror game.
Damn, you're actually right... I was agree before, but now you've made me reconsider it

Re: Archivements

Posted: Tue May 14, 2013 10:16 am
by Sparks
I'm for the support of NO INGAME ACHIEVEMENTS.

Sorry for the caps-lock there, but it is as Spartan says it is.
Some random achievement popping up kills the mood and the athmosphere that the game managed to drag you into, and that is not how games like SCP Containment Breach are.

Imagine Amnesia: Dark Descent with pop-up achievements, BOOM, athmosphere gone.

Re: Archivements

Posted: Tue May 14, 2013 11:06 am
by Omniary
Yeah, acheivements imo in the middle of gameplay are immersion breaking and really kinda disjoint the mood.

IE: *preforming the recall protocol* *acheivement pops up: "Impound Fracture"* -> Mood and tension: gone.

Re: Archivements

Posted: Tue May 14, 2013 12:22 pm
by CommanderMark
How about after you beat the game once, there's an "Achievement Mode" unlocked which enables them.

Re: Archivements

Posted: Tue May 14, 2013 6:34 pm
by FoxMccloud64
CommanderPro100 wrote:How about after you beat the game once, there's an "Achievement Mode" unlocked which enables them.
Damn it I was going to say something similar

What if, for example there's a achievement for containing 106, BUT, after containing him, you don't hear or see anything, but at the end of the game you are told "You got *random number* achievements!" and then unlock the achievement mode commander said about