Difficulty Levels
Posted: Mon Nov 19, 2012 12:25 am
They could affect things such as blink rate, stamina regen/loss, SCP spawn rates, SCP speeds, effectiveness of Certain SCP's abilities (Such as making SCP 068's ability to make you stare at it's containment room monitor slower), spawn rates of items (such as batteries, masks, clearance cards, eye drops, etc) and damage of MTF.
(Some things were left out due to me accedentially posting this thread before accedentially and not being finished. I forgot some of the things since that happened.)
Easy:
-Blink rate reduced by at least 5%, at most 10%
-Stamina Regen increased by at least 5%, at most 10%
-Batteries Spawn in groups of at least 3, at most 5
-Masks spawn on the metal shelves in the halls in groups of 1 to 2
-SCP info sheets spawn normally (Which is alot, already)
-MTF is very easy to evade/escape
-SCP 173 moves 15% Slower and Cannot teleport if player is within a certain distance away from it
-SCP 106 spawns less often and its chance of pulling you into the pocket dimension is decreased by 5-10%
Normal:
-Same normal gameplay as it currently is
Hard:
-Blink rate increased by at least 5%, at most 10%
-Stamina Regen reduced by at least 5%, at most 10%
-Batteries Spawn in groups of 1-2
-Masks spawn on the metal shelves in the halls in groups of 1 (If they do spawn), and only spawn 75% of the time
-SCP info sheets don't spawn, only the umportant papers spawn (The warhead one, the code sheet, etc.)
-MTF will be very hard to survive
-SCP 173 moves 15% faster
-SCP 106 spawns more often and its chance of pulling you into the pocket dimension is increased by 5-10%
I know keter and euclid are the current 2 difficulty levels, but have not much difference. Keter (whatever one is the one where you play YOLO-style) is like minecraft's hardcore mode.
(Some things were left out due to me accedentially posting this thread before accedentially and not being finished. I forgot some of the things since that happened.)
Easy:
-Blink rate reduced by at least 5%, at most 10%
-Stamina Regen increased by at least 5%, at most 10%
-Batteries Spawn in groups of at least 3, at most 5
-Masks spawn on the metal shelves in the halls in groups of 1 to 2
-SCP info sheets spawn normally (Which is alot, already)
-MTF is very easy to evade/escape
-SCP 173 moves 15% Slower and Cannot teleport if player is within a certain distance away from it
-SCP 106 spawns less often and its chance of pulling you into the pocket dimension is decreased by 5-10%
Normal:
-Same normal gameplay as it currently is
Hard:
-Blink rate increased by at least 5%, at most 10%
-Stamina Regen reduced by at least 5%, at most 10%
-Batteries Spawn in groups of 1-2
-Masks spawn on the metal shelves in the halls in groups of 1 (If they do spawn), and only spawn 75% of the time
-SCP info sheets don't spawn, only the umportant papers spawn (The warhead one, the code sheet, etc.)
-MTF will be very hard to survive
-SCP 173 moves 15% faster
-SCP 106 spawns more often and its chance of pulling you into the pocket dimension is increased by 5-10%
I know keter and euclid are the current 2 difficulty levels, but have not much difference. Keter (whatever one is the one where you play YOLO-style) is like minecraft's hardcore mode.