Page 3 of 4

Re: [MOD] SCP-120 Endings

Posted: Fri Aug 16, 2013 2:56 pm
by Omniary
InnocentSam wrote:There would be no convincing/good way of doing this unfortunately. The terrain in 3D World Studio isn't very large, even on the highest setting. I like the idea of the player wondering out into the cold and dying of hypothermia. I might be able to do the airstrip then the player gets gunned down by turrets/MTF but I can't think of a non-tacky way of doing that.
Well, I was thinking that perhaps the blizzard could be used as an excuse to teleport the player about, maybe to show a passing of time as well. Like, have the player walk slightly out, have the screen turn white and blurry with a convincing wind sound, and teleport them to a stretch of land with the view of the village.

Re: [MOD] SCP-120 Endings

Posted: Fri Aug 16, 2013 3:40 pm
by InnocentSam
Omniary wrote:
InnocentSam wrote:There would be no convincing/good way of doing this unfortunately. The terrain in 3D World Studio isn't very large, even on the highest setting. I like the idea of the player wondering out into the cold and dying of hypothermia. I might be able to do the airstrip then the player gets gunned down by turrets/MTF but I can't think of a non-tacky way of doing that.
Well, I was thinking that perhaps the blizzard could be used as an excuse to teleport the player about, maybe to show a passing of time as well. Like, have the player walk slightly out, have the screen turn white and blurry with a convincing wind sound, and teleport them to a stretch of land with the view of the village.
Maybe. Could have it fade to black, teleport + load the new landscape then do it. I'll have to look into it.

Re: [MOD] SCP-120 Endings

Posted: Fri Aug 16, 2013 6:22 pm
by D-9999
That's one small step for 106. One giant leap for SCP kind.

(bad joke is bad)

Re: [MOD] SCP-120 Endings

Posted: Sun Aug 18, 2013 5:42 pm
by The Radical Larry
When will the download be ready?

Re: [MOD] SCP-120 Endings

Posted: Sun Aug 18, 2013 7:07 pm
by InnocentSam
A while. I could upload the room models for people to look at, but as for a playable version, it'll take a bit.

This is because I was originally doing an approach similar to 008_2.b3d where the model is rendered above the room and then teleported to that room. This however was very ineffective as I had to fiddle around with co-ordinates alot. So now, the room is pre-determined on a per-game basis, and the result of variable Location120 renders the "room" of 120's teleport location somewhere in the same fashion that gatea is done.

Sorry if that makes no sense, I'm very tired.

Re: [MOD] SCP-120 Endings

Posted: Tue Aug 20, 2013 10:02 am
by Omniary
D-9999 wrote:That's one small step for 106. One giant leap for SCP kind.
Spoiler
Image
Will there be any more locations included? The only ones that seem missing are the Himalayas and the one in deep space. For the space one, I'm sure the only ending you can make is the player slowly suffocating, maybe with a view of Earth in the distance. As for the Himalayas,
Only minor changes have been made to the destination: the digging of an 8-metre hole for disposal of D-class bodies, an overhead canopy for concealment, and supplies and tenting for evacuation to this location (which should only take place in extreme circumstances).
Perhaps D-9341 will take shelter in a tent, only to later awaken to an MTF group outside?

Re: [MOD] SCP-120 Endings

Posted: Thu Aug 22, 2013 10:29 pm
by Destructoid

Re: [MOD] SCP-120 Endings

Posted: Sat Aug 24, 2013 8:47 pm
by RobbieNewton
This looks absolutely amazing

Re: [MOD] SCP-120 Endings

Posted: Sun Aug 25, 2013 6:22 pm
by Juicy
Is the Earth supposed to be visible? And the Sun?

Re: [MOD] SCP-120 Endings

Posted: Mon Aug 26, 2013 1:13 am
by Destructoid
Juicy wrote:Is the Earth supposed to be visible? And the Sun?
That would definitely be interesting. Even better if the sun is rising over the earth, haha.