Re: Viewable Character/Gender/Color idea

#52
Lotims wrote:
D-9999 wrote:Ah. Well, I'm working on the female D model anyhow, but I just need a .b3d to .blend converter, as well as a .blend to .b3d converter. If you have one, much is appreciated. ;w;
How about this? http://assimp.sourceforge.net/index.html
Thanks. I tried that before, but it didn't work... I'll check to see if I can do it CORRECTLY this time. And thanks. ^w^
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Re: Viewable Character/Gender/Color idea

#53
D-9999 wrote:
Lotims wrote:
D-9999 wrote:Ah. Well, I'm working on the female D model anyhow, but I just need a .b3d to .blend converter, as well as a .blend to .b3d converter. If you have one, much is appreciated. ;w;
How about this? http://assimp.sourceforge.net/index.html
Thanks. I tried that before, but it didn't work... I'll check to see if I can do it CORRECTLY this time. And thanks. ^w^
Well I'll keep looking then :)
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Re: Viewable Character/Gender/Color idea

#58
D-9999 wrote:*bumping*
So people can see the thread.
1. Download FragMOTION from here: http://www.fragmosoft.com/fragMOTION/
2. Export model from Blender as a .FBX model or any other supported file type.
3. Open FBX file in FragMOTION.
4. Export model as a .b3d file format.
It's as easy as that. When you download FragMOTION, there is this weird registration/verification process - you have to write out the 'Lord's Prayer' every week to register the product. FragMOTION's website and program may not look appealing aesthetically, but it works and does the job with very little faults.

Oh but be warned - the system requirements are VERY demanding:
System Requirements

Windows 2000/XP/Vista/7
256 MB RAM
18 MB Disk Space
DirectX 9.0 or OpenGL
EDIT: I don't see why you couldn't just take the current class D model, tweak it to make it more feminine, then just put it in the game with a new texture? It would save a lot of time and effort. Currently, the scientist, doctors and class Ds all share duplicate bodies.

Re: Viewable Character/Gender/Color idea

#59
Capy wrote:[...].
Marias's using the good ol' ninja model because the fact that it's skinny like she would imagine.
Capy wrote:EDIT: I don't see why you couldn't just take the current class D model, tweak it to make it more feminine, then just put it in the game with a new texture? It would save a lot of time and effort. Currently, the scientist, doctors and class Ds all share duplicate bodies.
Thanks for talling everybody so they could just go in the files and grab the model. :roll:
really Regalis, you should lock the models so people can't grab 'em.

Also, I kinda agree with capy, how come you can't just make the current classd model skinnier then do whatever you wanted to do with the ninja model?

Re: Viewable Character/Gender/Color idea

#60
Cridone wrote:
Capy wrote:[...].
Marias's using the good ol' ninja model because the fact that it's skinny like she would imagine.
Capy wrote:EDIT: I don't see why you couldn't just take the current class D model, tweak it to make it more feminine, then just put it in the game with a new texture? It would save a lot of time and effort. Currently, the scientist, doctors and class Ds all share duplicate bodies.
Thanks for talling everybody so they could just go in the files and grab the model. :roll:
really Regalis, you should lock the models so people can't grab 'em.

Also, I kinda agree with capy, how come you can't just make the current classd model skinnier then do whatever you wanted to do with the ninja model?
Cuz I don't wanna use Regalis's models that he payed money for, ex. zombie1.b3d, and classd.b3d
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