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Re: Viewable Character/Gender/Color idea

Posted: Sun Sep 01, 2013 10:43 pm
by Cridone
D-9999 wrote:
Cridone wrote:
Capy wrote:[...].
Marias's using the good ol' ninja model because the fact that it's skinny like she would imagine.
Capy wrote:EDIT: I don't see why you couldn't just take the current class D model, tweak it to make it more feminine, then just put it in the game with a new texture? It would save a lot of time and effort. Currently, the scientist, doctors and class Ds all share duplicate bodies.
Thanks for talling everybody so they could just go in the files and grab the model. :roll:
really Regalis, you should lock the models so people can't grab 'em.

Also, I kinda agree with capy, how come you can't just make the current classd model skinnier then do whatever you wanted to do with the ninja model?
Cuz I don't wanna use Regalis's models that he payed money for, ex. zombie1.b3d, and classd.b3d
As long as you give those female models to Regalis and then never use them afterwards, You should befine.

Re: Viewable Character/Gender/Color idea

Posted: Mon Sep 02, 2013 12:12 am
by D-9999
Cridone wrote:-snip-
That's the problem. The models will be licensed, and able to be used by anyone, so I cannot use Reg's models. I would never forgive myself if I did. :<

Re: Viewable Character/Gender/Color idea

Posted: Tue Sep 03, 2013 7:50 am
by Cridone
D-9999 wrote:
Cridone wrote:-snip-
That's the problem. The models will be licensed, and able to be used by anyone, so I cannot use Reg's models. I would never forgive myself if I did. :<
Uhhhhhhhhhhhhhh............ As long as you give the models to Regalis via private message you will be fine.

Besides, people can just take any model out of the game right now.

Re: Viewable Character/Gender/Color idea

Posted: Tue Sep 03, 2013 7:53 am
by Omniary
Cridone wrote:
D-9999 wrote:
Cridone wrote:-snip-
That's the problem. The models will be licensed, and able to be used by anyone, so I cannot use Reg's models. I would never forgive myself if I did. :<
Uhhhhhhhhhhhhhh............ As long as you give the models to Regalis via private message you will be fine.

Besides, people can just take any model out of the game right now.
They aren't made by Regalis either, so I don't see no problem with that.

Re: Viewable Character/Gender/Color idea

Posted: Wed Sep 04, 2013 6:25 pm
by D-9999
*bumping*
Just gonna leave this here. The modeling is almost done. Unfortunately, I will not be adding any new animations until I get the hang of this. For now... Uh... Idk.

Re: Viewable Character/Gender/Color idea

Posted: Wed Sep 04, 2013 6:35 pm
by Capy
You probably want to use a similar animation to the current class D one. It will look weird if they are walking the same speed, but one is moving their legs like a headless chicken. Obliviously not that extreme but do you understand what I am saying?

Re: Viewable Character/Gender/Color idea

Posted: Wed Sep 04, 2013 7:32 pm
by D-9999
Capy wrote:You probably want to use a similar animation to the current class D one. It will look weird if they are walking the same speed, but one is moving their legs like a headless chicken. Obliviously not that extreme but do you understand what I am saying?
Replacing animations is harder than you think it is. I can't just simply replace stuff. I need to replicate everything from scratch. I kinda wish it was that easy, however...

Re: Viewable Character/Gender/Color idea

Posted: Wed Sep 04, 2013 9:29 pm
by Capy
You could just use the same armature and apply the same animation?

Re: Viewable Character/Gender/Color idea

Posted: Fri Sep 06, 2013 5:59 am
by Cridone
*BUMP*
So people can liek, se dis tred an shit.
Capy wrote:You could just use the same armature and apply the same animation?
Well, it would be cool if all the D Class and scientist all had there own walking animation, would make them look more human.

Re: Viewable Character/Gender/Color idea

Posted: Thu Sep 12, 2013 9:30 am
by Cridone
Reggy told me that the character gender/color thing would be better off as a mod.















































:'(
So the mod thread can be found here