3:17: this program was brought to you in part by Bobbles the Clown.Steelpoint wrote:[youtube]S1SV0LInE-s[/youtube]
What I would love to see is either an alternate start or a scripted room where the player is being chased by an SCP, say SCP-076 or something similar, and the player runs into a large corridor that is full of a large contingent of Guards who turn around and start firing at you, however the Guards hold fire when they hear the approaching sound of the pursuing SCP only to quickly resume fire when it appears. The guards get mostly slaughterd with a few Guards being able to quickly retreat in two directions and the attacking SCP to pursue one group of surviving Guards.
I always thought the post-intro sequence was terribly bland after watching CiTW, as I mentioned in my post above. I really think the first 3 or so rooms in the game should really throw D-9341 into the midst of what feels like a war zone, with SCPs and guards and other personnel running about, with lots of bloodshed.
Considering the intro is slightly different with the chance of a 4-way room before the "I think the shortest way out" room, I think there should be more events, like guards and a scientist running into one of those red dead end rooms, before the huge doors close and an alarm sounds, or the Intercom guy running in the catwalk in the 4-way room.