Raining Pixel wrote:I think that the screen should shake when the elevator falls back down and the elevator should appear damaged when the door opens in the new elevator room because I was a little confused about what happened there.
Wait.
New Elevator Room? Did I miss something in the Update?
Or have I missed something on this Thread?
There's a new elevator room with a scripted event in it, i can't see it since i get MAV's every time i open the door to the room.
This is the room.
Spoiler
The sound is Elevatordeath.ogg
Re: Scp 096 Scare
Posted: Sat Dec 07, 2013 8:05 pm
by Desmond2535
but it only chases people who viewed its face then kills them, and after that goes take a stroll like in the generator room event with and a guard
Re: Scp 096 Scare
Posted: Sat Dec 07, 2013 8:17 pm
by Serimah
Desmond2535 wrote:but it only chases people who viewed its face then kills them, and after that goes take a stroll like in the generator room event with and a guard
Uh... what post were you quoting..? I can't find it.
Re: [Suggestion Topic] New scripted events
Posted: Mon Dec 09, 2013 1:57 am
by Cridone
SCP-500 wrote:
Spoiler
There's a new elevator room with a scripted event in it, i can't see it since i get MAV's every time i open the door to the room.
What if there is a hallway with several windows in it, and when you pass one a giant reptilian eye presses against it, blinks, and the lumbers off?
Also, hi. I'm back.
Re: [Suggestion Topic] New scripted events
Posted: Wed Dec 11, 2013 1:34 am
by spartan322
whathopercy wrote:What if there is a hallway with several windows in it, and when you pass one a giant reptilian eye presses against it, blinks, and the lumbers off?
Also, hi. I'm back.
Hmmm, the idea is not bad, but instead of a scripted event to that scale, it should be just a window somewhere and the eye appearing. It should be something that isn't noticed immediately.
Re: [Suggestion Topic] New scripted events
Posted: Thu Dec 12, 2013 12:45 am
by whathopercy
spartan322 wrote:
whathopercy wrote:What if there is a hallway with several windows in it, and when you pass one a giant reptilian eye presses against it, blinks, and the lumbers off?
Also, hi. I'm back.
Hmmm, the idea is not bad, but instead of a scripted event to that scale, it should be just a window somewhere and the eye appearing. It should be something that isn't noticed immediately.
That is what I meant. If the player was just glancing around the hallway, then turned to the window and saw a massive, red reptilian eye staring at them, I think it would suffice as a scary event.
Re: [Suggestion Topic] New scripted events
Posted: Sun Jan 05, 2014 7:47 pm
by TheBillinator3000
I think scp-895 should have 2 copies of the same room. one for the player to walk in, do this, run away from the old man, do that. instead of having random pictures on the monitor in scp-895's containment chamber. the camera should view the 2nd room and have MTF walk up the stairs, have the old man emerge, recycling scp-087-b's model, etc. thus TRULY scaring the player. but hey, it's just a suggestion.
Re: [Suggestion Topic] New scripted events
Posted: Sun Jan 05, 2014 8:04 pm
by That Same Anon
TheBillinator3000 wrote:I think scp-895 should have 2 copies of the same room. one for the player to walk in, do this, run away from the old man, do that. instead of having random pictures on the monitor in scp-895's containment chamber. the camera should view the 2nd room and have MTF walk up the stairs, have the old man emerge, recycling scp-087-b's model, etc. thus TRULY scaring the player. but hey, it's just a suggestion.
Uh, bit of a bump there mate. Either way, 895's hallucinations aren't like that. They usually involve hellish or gory imagery from what we've heard and seen on the foundation page. (Hellish = One of the foundation page's hallucinations is the floor now opening into a huge red chasm.)
The logs also involved it appearing "live and moving" to command watching the recovery through video feed.
Re: [Suggestion Topic] New scripted events
Posted: Tue Jan 28, 2014 6:46 pm
by Akatos
I just had an idea.
What about a room that looks like a little hallway with a glass window and a door leading into a small room with a big ventillation shaft at the ceiling. When you enter the room, you see a doctor or a guard in the room, whispering for help. Once you have sight contact, the lighting fails for a few seconds and you hear a neck snapping sound. When the room lightens up again, you see 173 inside the room and the ventillation shaft is cracked. If you blink then, 173 will break the glass window and tries to kill you.