Re: SCP-294 liquids

#141
Here are mine:

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[Viagra]
color = 255, 255, 255
dispensesound = SFX\SCP\294\dispense2.ogg
message = That was a little HARD to drink
sound = SFX\SCP\294\ahh.ogg
blur = 1800

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[Cyanide]
color = 0, 0, 255
alpha = 0.0
dispensesound = SFX\SCP\294\dispense2.ogg
sound = SFX\SCP\294\cough.ogg
deathmessage = Subject D-9341 was found dead near SCP-294. The cup the D Class subject drank was labled 'Cyanide'.
lethal = true

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[Lava]
color = 255, 128, 0
alpha = 0.17
glow = true
dispensesound = SFX\SCP\294\dispense2.ogg
sound = SFX\SCP\294\burn.ogg
deathmessage = A burned skull that was identified to have been belonged to Subject D-9341 was found near SCP-294. Scientists are questioning the man's demise.
lethal = true
This profile's been around for nearly eight years

RIP

(last edited 10/09/2020)

Re: SCP-294 liquids

#142

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[SCP-173|173|Sculpture]

;color = 227, 213, 150
;alpha = 9.0

;sound = SFX/173/Necksnap3.ogg
;dispensesound = SFX\294\dispense1.ogg 

;lethal = true
;death message = A class d, confirmed to be D-9341, was found with his neck snapped, slimier to an attack by SCP-173. However, video surveillance shows that SCP-173 was not responsible, but instead a drink D-9341 had from SCP-294. Test are being made on the drink and D-9341.
:duck:

Metroid construction: http://forum.metroidconstruction.com/in ... le;u=40862

Re: SCP-294 liquids

#144

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[SuperBlink|Super-Blink|Stare|Anti-Scp 173|Anti Scp 173|Anti 173]
color = 198,67,4
alpha = 0.8
message = It tastes like carrots. Your eyes don't need to blink as often 
sound = SFX\SCP\294\slurp.ogg
dispensesound = SFX\SCP\294\dispense1.ogg
blink effect = 0.1
blink effect timer = 555

[Scp 294|294|Everything]
color = 0,6,47
message = This tastes ... Good ... ???
sound = SFX\SCP\294\slurp.ogg
dispensesound = SFX\SCP\294\dispense1.ogg
deathtimer = 10
deathmessage = Subject D-9341's body was recovered in a pool of what seems a mix of vomit and blood. After a autopsy , researchers found a "overload" of liquid [REDACTED] in the subject's stomach. After this incident and considering that, if in the wrong hands, SCP-294 can start a [REDACTED] ; SCP-294 will be classified as Euclid

[HL2EP3|HL2 EP3|HL2 episode 3|Half life 2 Ep 3| Half life 2 Episode 3]
color = 129,21,0
dispensesound = SFX\SCP\294\dispense3.ogg
explosion = true 
deathmessage = A huge explosion coming from Site-[REDACTED] was spotted. Site-[REDACTED] was completly destroyed except for the cafeteria. Subject D-9341's Body was found, under it was found a Video game called "HALF LIFE 2 EPISODE 3". The cover was a picture of Gaben Newell. Gaben Newell is now officially classified as a SCP (SCP-L0RDGAB3N; Keter)

[Endgame|End|Help|Ultimate|Determination]
color = 56,114,140
message = This drink gives you the strength to continue on your journey to escape the SCP facility
sound = SFX\SCP\294\slurp.ogg
dispensesound = SFX\SCP\294\dispense2.ogg
stamina effect = 0.3
stamina effect timer = 555
damage = -8
blood loss = -100

[DANK MEMEZ|DANK|DANK MEME|MEMES]
color = 10,240,47
message = You hear a voice in your head "3 KETER CLASS BREACHES? THAT IS 1 BIG PRATICAL PROBLEM".
sound = SFX\SCP\294\slurp.ogg
dispensesound = SFX\SCP\294\dispense3.ogg
blur = 8

[SCP-999|SCP 999|999]
color = 220,77,4
message = The drinks tastes like... peanut butter ?!?
damage = -1.1
sound = SFX\SCP\294\slurp.ogg
dispensesound = SFX\SCP\294\dispense2.ogg

[S3CR3TDR1NK]
color = 103,148,123
sound = SFX\SCP\294|slurp.ogg
message = Wow! You really like playing around with SCP-294 don't you? Too bad you'll be dead before you can tell anyone
deathtimer = 11
deathmessage = Subject D-9341's body was found in the cafeteria. Cause of D-9341's death is unkown
Yes, there are some drinks that are almost the same (Example :"DANK MEME" drink] but i think they'll do just fine.

Also, it would be awesome if there was a "Resistance" parameter, the code would be similar to the stamina and blink effect (duration and capabilty of the effect).
Example :
Without "Resistance" drink : MTF kill you in 3 shots
With "Resistance" drink : MTF kill you in 5 shots

Re: SCP-294 liquids

#145
Thought i would try my hand at this, this was a lot of fun to write! :D

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[Everything|All|Universe|The Universe|Answers|All Answers|The Answer]
color = 255, 255, 255
glow = true
dispensesound = SFX\SCP\294\dispense3.ogg
deathmessage = Recon teams sent in at [REDACTED] show that everything within 800 kilometer of Site-[REDACTED] was completely vaporized, save for a 5 meter radius of unharmed area around SCP-294. Internal temperature of the crater revealed it to be [DATA REDACTED] degrees Celsius with a Hume reading of [DATA EXPUNGED]. A single cup was discovered in dispensing area of SCP-294 with several unknown symbols written on the side. 
explosion = true

Re: SCP-294 liquids

#146
Regalis wrote:SCP-294 will be added in the next update, as seen on my new youtube video. Now we just need more drinks.

The drinks are defined in a separate .ini file in the data folder which can be edited by anyone (as suggested by Mirocaine). The parameters in the .ini file are a bit limited at the moment, but they can still provide a lot of interesting results:

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;you can set multiple names for a liquid by separating the names with a "|"-symbol. ("[Wine|Red Wine|Grape Wine]" for example)

;color = the color of the liquid
;alpha = the transparency of the liquid (0.0 = invisible, 1.0 = nontransparent)
;glow = makes the liquid glow (true/false)

;sound = the sound clip played when the player drinks the liquid
;dispensesound = the sound clip played when the liquid is dispensed ("SFX\294\dispense1.ogg" by default). 

;lethal = true/false
;death message = the text shown in the game over -screen if the player dies when drinking the liquid

;refuse = if set to true, the character refuses to drink the liquid
;refuse message = displayed when the character refuses to drink said liquid

;vomit = if set to true, the character starts vomiting after drinking the liquid

;blur = how many seconds the screen stays blurry after drinking the liquid
;message = a text shown on the screen after drinking the liquid
;damage = increases the injuries-value
;bloodloss = increases the blood loss - value
;stomach ache = true/false, has the same effect as appendicitis caused by SCP-1025 (decreased stamina and messages about stomach ache)

;stamina effect = changes how fast stamina decreases (1.0 = normal speed, 2.0 = decreases twice as fast, 0.0 = doesn't decrease at all)
;stamina effect timer = how many seconds the effect lasts

;blinking effect = changes how fast the blink meter decreases (1.0 = normal speed, 2.0 = decreases twice as fast, 0.0 = doesn't decrease at all)
;blinking effect timer = how many seconds the effect lasts

;explosion = true/false, creates an explosion similar to the one at Gate B
If you have any suggestions for new parameters, post them in this topic. It would be best if the parameters could be used in as many different drinks as possible - there's not much point in coding a "make_the_player_dance"-parameter for a cup of dancing for example.

Here are some crude examples of the liquids I've added so far:

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[Beer|Lager]
color=235,165,40
alpha=0.8
message=The drink tastes like a standard pale lager.
sound=SFX\294\slurp.ogg

[Blood of Christ|Blood of Jesus|Blood of Jesus Christ]
color=145,32,50
alpha=0.9
message=The drink tastes like red wine.
sound=SFX\294\slurp.ogg
dispensesound=SFX\294\dispense3.ogg

[Carbon]
color=0,0,0
blur = 15
lethal = true
sound=SFX\294\burn.ogg
death message = The mouth cavity, throat and face of the victim are covered in severe third degree burns. A layer of black, crystalline substance was found inside the mouth cavity. Sent for chemical analysis.
dispensesound=SFX\294\dispense2.ogg

[Coffee|Black Coffee]
color=87,62,45
message=The drink tastes like fairly strong black coffee.
blur=2
stamina effect=0.9
sound=SFX\294\slurp.ogg

[Glass]
color=255,0,0
glow=true
blur=15
lethal=true
sound=SFX\294\burn.ogg
dispensesound=SFX\294\dispense2.ogg

[Gold]
color=255,200,15
glow=true
blur=15
lethal=true
sound=SFX\294\burn.ogg
dispensesound=SFX\294\dispense2.ogg

[Iron|Steel]
color=255,100,30
glow=true
blur=15
lethal=true
sound=SFX\294\burn.ogg
dispensesound=SFX\294\dispense2.ogg

[Liquid Nitrogen|Nitrogen]
color=255,255,255
alpha=0.5
blur=10
lethal=true
sound=SFX\294\burn.ogg
dispensesound=SFX\294\dispense2.ogg

[Milk]
color=255,255,255
sound=SFX\294\slurp.ogg

[Motor Oil|Oil]
color=0,0,0
sound=SFX\294\slurp.ogg
blur=10
stomach ache=true
sound=SFX\294\slurp.ogg
dispensesound=SFX\294\dispense2.ogg

[Room-temperature Superconductor]
color=254,219,93
alpha=0.5
message=The drink tastes like apple juice.
sound=SFX\294\slurp.ogg
dispensesound=SFX\294\dispense3.ogg

[the best drink I've ever had|the best drink I've had]
color=235,165,40
alpha=0.8
message=The drink tastes like a Vienna lager you drinked years ago.
sound=SFX\294\slurp.ogg
dispensesound=SFX\294\dispense2.ogg

[Water]
color=200,200,200
message=Well, that was refreshing.
alpha=0.2
sound=SFX\294\slurp.ogg

[Wine|Red Wine|Grape Wine]
color=145,32,50
alpha=0.9
sound=SFX\294\slurp.ogg
Some guidelines:
- You don't have to add "a cup of" in the name of the liquid, the game does that automatically.
- Please use the code-tags to keep this topic easier to read.
- Dispense1.ogg is a sound used for "normal" drinks like coffee, water, tea and so on. It's played in the video when dispensing water.
- Dispense2.ogg is a longer, rumbling sound heard in the video when dispensing liquid nitrogen. It should be used for uncommon liquids that are harder for SCP-294 to dispense.
- Dispense3.ogg is the sound heard when dispensing blood of Christ. It's for things that don't necessarily even exist in the real world, like "cup of music" or "cup of pertinent medical knowledge".
- You can make your own dispensing or drinking sounds of course, just post them here along with the liquids.


Thanks for the video man.



brass knuckle