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Re: Improved intro

Posted: Thu May 09, 2013 3:37 am
by scpharrisee
AHHHHHH! NOT THE FRENCH AGAIN!

Re: Improved intro

Posted: Thu May 09, 2013 5:32 am
by Steelpoint
Don't reply to spam posts, it just makes you look silly when they are deleted.

Re: Improved intro

Posted: Sat May 11, 2013 4:30 am
by scpharrisee
Steelpoint wrote:Don't reply to spam posts, it just makes you look silly when they are deleted.
Ahhhh, I am shamed :sad:

But seriously, the level of spam posts is wayyyy up in the past few days - to the point where I can literally tell which forums have been spammed just from reading the name of the last poster, so I don't even bother checking it out. Or maybe it's already kind of obvious :P

Re: Improved intro

Posted: Sat May 11, 2013 10:42 am
by Steelpoint
It's a better alternative to having dozens of spam threads.

Re: Improved intro

Posted: Sat May 11, 2013 7:11 pm
by scpharrisee
Most definitely.

Re: Improved intro

Posted: Sun May 26, 2013 5:49 pm
by Ps3RageGamer
CostaRic wrote:A marvelous idea of a way of introducing the player to blinking, I didn't expected that before, I could suggest some dialog lines right now, but I think they would be quiet cheesy, rather wait and see how it comes out, could I try to do some voice-acting, have been willing to do for a while now. :P

I'd like to do voice acting if I could I have a blue snowball and I can do a range of voices including a Russian accent.

Re: Improved intro

Posted: Mon May 27, 2013 12:40 am
by LukeDude759
I assume 079 was the one that caused the containment breach by hacking the door control system. You could have a D-Class say "I could have sworn I saw a face flash on that monitor back there" to hint that 079 has already breached containment.

Re: Improved intro

Posted: Mon May 27, 2013 4:51 pm
by spartan322
LukeDude759 wrote:I assume 079 was the one that caused the containment breach by hacking the door control system. You could have a D-Class say "I could have sworn I saw a face flash on that monitor back there" to hint that 079 has already breached containment.
Instead of that why not allow the player to see it by himself? Make it so it flashes for only a few frames, so that it is easy to miss. This would make for a good way to foreshadow 079 and if missed, nothing happens.

It would also be cool having little things like that on the game. Things that foreshadow or hint parts of the plot, but that are not right in your face.

Re: Improved intro

Posted: Sat Jun 15, 2013 12:16 pm
by Spiffycat
I really like the intro as it have improved over the past few months, but it is really bland to me. I figure that they tested out SCP-173 to hell after it's recovery. Instead of testing how about a cleaning crew including the player goes to clean the red diarrea 173 leaves behind. Also the class D's may need a new model for this as well like rubber boots and long sleeve shirts for hygine (if the foundation cares for such). The Class D in the middle is equipped with a mop and a rolling mop bucket while the player and Chocolate Chip Charlie do a stare down at 173. After you all enter the containment chamber the middle guy starts to mop. When the containment breach occurs and the two Class Ds get their neck snapped the bucket will spill over and the mop will clatter to the ground. wutdouguistink?

Сlass D

Posted: Mon Jun 17, 2013 12:43 pm
by unseyablewiq
Class D runs on a set of class D like scp-049-2 :106: , but he is not in tunnels. If you notice the player attacks. If the game does not take my idea, I will try to create a mod. Thanks in advance.

Ps. I apologize for the ignorance I am Russian and translated all over Google. :)