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Re: Improved intro

Posted: Tue Jun 18, 2013 1:33 am
by Destructoid
Spiffycat wrote:I really like the intro as it have improved over the past few months, but it is really bland to me. I figure that they tested out SCP-173 to hell after it's recovery. Instead of testing how about a cleaning crew including the player goes to clean the red diarrea 173 leaves behind. Also the class D's may need a new model for this as well like rubber boots and long sleeve shirts for hygine (if the foundation cares for such). The Class D in the middle is equipped with a mop and a rolling mop bucket while the player and Chocolate Chip Charlie do a stare down at 173. After you all enter the containment chamber the middle guy starts to mop. When the containment breach occurs and the two Class Ds get their neck snapped the bucket will spill over and the mop will clatter to the ground. wutdouguistink?
This

Re: Improved intro

Posted: Tue Jun 18, 2013 7:15 pm
by Zarpox
Destructoid wrote:
Spiffycat wrote:I really like the intro as it have improved over the past few months, but it is really bland to me. I figure that they tested out SCP-173 to hell after it's recovery. Instead of testing how about a cleaning crew including the player goes to clean the red diarrea 173 leaves behind. Also the class D's may need a new model for this as well like rubber boots and long sleeve shirts for hygine (if the foundation cares for such). The Class D in the middle is equipped with a mop and a rolling mop bucket while the player and Chocolate Chip Charlie do a stare down at 173. After you all enter the containment chamber the middle guy starts to mop. When the containment breach occurs and the two Class Ds get their neck snapped the bucket will spill over and the mop will clatter to the ground. wutdouguistink?
This
LOL

Yeah that is a good idea.

I cannot understand why they even need to approaching him anyway. What was going to happen if the accident not happen ? I mean what TEST ?

Re: Improved intro

Posted: Wed Sep 04, 2013 10:19 pm
by juanjp600
With the room zone implementation, I think the intro should be modified to make it look like the rest of the Light Containment Zone.

Re: Improved intro

Posted: Wed Sep 04, 2013 10:44 pm
by Omniary
Actually, it'd make more sense if the game started off in the Office Zone, and the intro showed a short progression from the office to heavy to light containment zones. The intro deserves to be expanded anyways, and it would be the best way to show off the facility layout before hand to give the player a good idea of where they need to go. Maybe have an area where you can see Gate B from afar through a observation deck, as well as going through 'behind the scenes' areas in preexisting rooms in-game, like the catwalk in the [url=http://images3.wikia.nocookie.net/__cb2 ... /Room4.png]4 doored room in light containment[/url] and the area behind the windows in the large testing chamber with 682's note.

It would be really be really neat to see the whole facility lit and teeming with faculty, and I think it would make more sense for the D-Class cells to be located in the personnel facilities rather than light containment.

Re: Improved intro

Posted: Thu Sep 05, 2013 12:13 am
by Lotims
Omniary wrote:Actually, it'd make more sense if the game started off in the Office Zone, and the intro showed a short progression from the office to heavy to light containment zones. The intro deserves to be expanded anyways, and it would be the best way to show off the facility layout before hand to give the player a good idea of where they need to go. Maybe have an area where you can see Gate B from afar through a observation deck, as well as going through 'behind the scenes' areas in preexisting rooms in-game, like the catwalk in the 4 doored room in light containment and the area behind the windows in the large testing chamber with 682's note.

It would be really be really neat to see the whole facility lit and teeming with faculty, and I think it would make more sense for the D-Class cells to be located in the personnel facilities rather than light containment.
I agree with pretty much everything. One thing that would be an interesting thing to add would be for example the guards are beginning to take you a certain way,(maybe through a heavier containment area) and an MTF is guarding the door and states "No personnel allowed through this area, Heavy Containment is undergoing structural additions". The guards then decide to take a different route, leading through other parts of the facility and into 173's containment chamber

Re: Improved intro

Posted: Thu Sep 05, 2013 1:35 am
by Omniary
Lotims wrote:I agree with pretty much everything. One thing that would be an interesting thing to add would be for example the guards are beginning to take you a certain way,(maybe through a heavier containment area) and an MTF is guarding the door and states "No personnel allowed through this area, Heavy Containment is undergoing structural additions". The guards then decide to take a different route, leading through other parts of the facility and into 173's containment chamber
That's actually pretty awesome, I think it would be a neat development of character if the guard who is escorting you, acting all pompous and douchey, became suddenly very submissive and almost scared when running into an MTF unit.

Though the MTF aren't supposed to be on-site by the time when the breach happens, they're probably some hundred miles off, it could be just a small squad that's leaving the area. I think it would also be a cool way to introduce the MTF, an almost eerie first encounter, with them being obligated to watch over you later later developing to hunting you down.

Re: Improved intro

Posted: Thu Sep 05, 2013 3:53 am
by Raining Pixel
I think in addition to seeing the facility full if foundation personnel, I think that there should be announcements being broadcast over the public address system

Re: Improved intro

Posted: Thu Sep 05, 2013 4:08 am
by Omniary
Raining Pixel wrote:I think in addition to seeing the facility full if foundation personnel, I think that there should be announcements being broadcast over the public address system
Agreed. I was thinking before hand it would be a really neat addition to hear a VOX-esque voice that says random clips, such as "Security Chief- Franklin, please report to, containment chamber, one, seven, three." "Assistant Researcher- Clarence, call on line, seven, two, four.", "Technician team report to, tesla gate, sector, C.", etc, in a nice, calming default Volgun voice.

Re: Improved intro

Posted: Thu Sep 05, 2013 4:23 am
by Raining Pixel
That would sound awesome

Re: Improved intro

Posted: Sat Sep 21, 2013 6:33 am
by [REDACTED]
There should be A menu were you choose which Lets you choose what S.C.P You want to use.
EX: o SCP-106
o SCP-173
oSCP-049
o SCP-079


You get it right? :096: It will be suicide to add in scp-096 Intro :shock: