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Re: Improved intro

Posted: Fri Apr 18, 2014 2:57 pm
by Omniary
Cridone wrote:
TheHoongs wrote:How did those guards open the door?
Maybe there's a switch/button somewhere else?

Imagine if a dlcass escaped, he could just release the rest of them if there was a button near the door.
I always figured there was some operator or something overlooking the D-Class cell block and when one is needed the guard will call them up when at the specific door.

Re: Improved intro

Posted: Fri Apr 18, 2014 5:19 pm
by Akatos
Omniary wrote:I always figured there was some operator or something overlooking the D-Class cell block and when one is needed the guard will call them up when at the specific door.
That may be. BTW, I'd really like to see more workers in the office room you pass by. Not too much, maybe 2 or 3 more sitting at their desks and working with the comuters.

Re: Improved intro

Posted: Mon May 05, 2014 8:57 pm
by Lotims
I love everyone's ideas so far. One that I think that would be very effective, going off of the Dead D-Class idea would be:

You sit in the cell reading the paper that was on the desk, suddenly you hear voices in the cell next to you. You are able to hear a guard say "Get out of the cell" to someone in the room next to you. Suddenly, you hear a man (D-Class) begin to scream because of his paranoia and his sanity slowly leaving his mentality, his fear being pronounced by his panic. A few shots go off. Everything falls silent. Then your cell opens, the normal dialogue occurs, but when you walk out, if you look over, you can see a guard standing outside the cell of the dead D-Class calling in the clean=up crew on his radio. If you peak inside that cell, you can see a Dead D-Class on the floor covered in blood, with a few bullet holes in the concrete at the end of the cell, indicating he had been shot for disobeying orders due to his paranoia. That way it can show the player that maybe where the guards are taking him is not such a good place to go, and that these D-Class are really treated like shit and are shown to horrible things.

Re: Improved intro

Posted: Mon May 05, 2014 9:10 pm
by Cridone
Omniary wrote: I always figured there was some operator or something overlooking the D-Class cell block and when one is needed the guard will call them up when at the specific door.
Yeah, there's a few normal doors in the classd cell block so it seems logical.

Maybe Reg could add a couple of cameras (about 3) into the block and maybe even some numbers and a light above the doors so it'd make more sense.

It'd also give that unused sign texture in the map folder a use.

Re: Improved intro

Posted: Wed Jul 09, 2014 3:19 pm
by InTheNight
D-1: There is anybody??
D-2: Yes has I there.
D-3: Has There too.
D-4: I too.
D-1: whore I like not hi, I am to border in a whore of cell, and you?
D-2: Similar.
D-3: Too.
D-4: Similar.
D-3: I like not how he treats us, these people there.
D-2: needs that you makes for you for it, his is going to be as his during 1 month.
D-3: I know, after he are going to free us?
D-2: You is on the West or what? They are timely you even by saying: " We are scientists and experienced on things and everything " and you made an agreement by which that if you worked during a month here, he will make you go out and they will clean you your police record!
D-3: Yeah...
D-4: You know the story??
D-3: The history story of what?
D-4: The history of my cock, héhéhéhé!!!
D-2: Asshole...
D-1: It was rotted!
D-3: Go, tell us another story!
D-1: No!!
D-2: No!!
Guard: Shut up, I want of the silence!

Here is a discussion when D-9341 wakes up in its cell...

Re: Improved intro

Posted: Wed Jul 09, 2014 4:27 pm
by Cridone
That sounds a lot like The Twins from Outlast. :|

Re: Improved intro

Posted: Wed Jul 09, 2014 5:16 pm
by D-9999
InTheNight wrote:D-1: There is anybody??
D-2: Yes has I there.
D-3: Has There too.
D-4: I too.
D-1: whore I like not hi, I am to border in a whore of cell, and you?
D-2: Similar.
D-3: Too.
D-4: Similar.
D-3: I like not how he treats us, these people there.
D-2: needs that you makes for you for it, his is going to be as his during 1 month.
D-3: I know, after he are going to free us?
D-2: You is on the West or what? They are timely you even by saying: " We are scientists and experienced on things and everything " and you made an agreement by which that if you worked during a month here, he will make you go out and they will clean you your police record!
D-3: Yeah...
D-4: You know the story??
D-3: The history story of what?
D-4: The history of my cock, héhéhéhé!!!
D-2: Asshole...
D-1: It was rotted!
D-3: Go, tell us another story!
D-1: No!!
D-2: No!!
Guard: Shut up, I want of the silence!

Here is a discussion when D-9341 wakes up in its cell...
I'm just nitpicking, but I couldn't understand a word of that due to the grammar... no offense.

Re: Improved intro

Posted: Wed Jul 09, 2014 6:27 pm
by Serimah
Sorry InTheNight, but that made little to no sense to me as well... also, I think that kind of convo would be ill-placed ingame. :|

Re: Improved intro

Posted: Wed Jul 09, 2014 10:15 pm
by Dazmander
You should make some of the cutscenes in the middle of the intreo like more class ds being escorted to scps or your accuainteces in 173, and maybe a class d being shot.

You should add rpg style interactive cutscene like in skyrim with other survivors and you should be able to escape with them by your side.

You should also make a new chamber for 173 or change some stuff (its fine how it is i just think you should put more stuff in.

There also should be random cutscenes throughout the game like a class d or mtf being chased by 096 or 106.

You should have random walls or buildings collapse into the hallways and you have to jump over them (also add a jump featrue)

There should also be some outside areas or skyroofs where you can see helicopters flying overhead maybe shooting something and crashing.

The class d you play as should randomly say things like if you enter a new room he says something like "I dont like the look of this" or if theres a sound he says "what the hell was that"

You should add a gate c ending where you confront the leader of the foundation and have the option to get on a helicopter to help take down scp 682 or get shot.

SCP 106s facde should randomly pop up every 5 minutes or so

Please add more easter eggs :)

Add more creepy rooms and hallways with creepy sounds and screaming.

Audio you should add: Randomly have people calling for help on a phone, Randomly People screaming, Crying, Running, dying etc, Romdomly have the scps make noises like 096 screaming in the room next to you and have poeple running and screaming and shooting etc.

You should add a helpfuil scp that accompanies you throughout the facility and gives you helpful tips.

You should change the look of the launcher and main menu (im not saying they are bat, they are fine i mean make them look more creepy and rearrange the options

like this: http://gyazo.com/22d4e6a8fa407efe116117e990f886a8

Finally you should add a bunch of new rooms with cutscenes and scps, as well as the ones you have added so far such as SCP-005 (The Skeleton Key), SCP-005, SCP-038
SCP-303, SCP-058, SCP-027, SCP-903, SCP-060, SCP-993, SCP-1867, SCP-963, SCP-212, SCP-965, SCP-1027 SCP-053, SCP-280, SCP-457, SCP-15, SCP-1518, SCP-198, SCP-409, SCP-472, SCP-52, SCP-1413, SCP-131, SCP-811,SCP-217.

I hope you add some of these features in v1.0 or in the future, if not its ok,
And one question, will v1,o be released in july? and maybe upload a sneek peek video or something
Thank You
Cant wait for v1.0

Re: Improved intro

Posted: Wed Jul 09, 2014 10:53 pm
by Brunou8
Dazmander wrote:-snip-
What is this?...