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Re: Improved intro

Posted: Tue Nov 27, 2012 2:22 am
by MrJPenguin1
Masshorde: It's really good, but I really don't li9ke the idea of the player speaking. I like him being mute.

Re: Improved intro

Posted: Tue Nov 27, 2012 3:47 pm
by Masshorde
MrJPenguin1 wrote:Masshorde: It's really good, but I really don't li9ke the idea of the player speaking. I like him being mute.
Should it just be head shaking? The main reason I had the player speaking is that I remember on the old forums a while ago someone saying that having smal mutters and swearing would be good. I do agree with that though, it means you can shape the character into WHOEVER you want.

Re: Improved intro

Posted: Tue Nov 27, 2012 9:45 pm
by ThatGoodSir
MrJPenguin1 wrote:Masshorde: It's really good, but I really don't li9ke the idea of the player speaking. I like him being mute.
Its a containment breach, he's probably going to be panicking if he sees the MTF or something, he's confused mainly, so let's toss in a few words here or there to notch up the realism a tone.

Re: Improved intro

Posted: Tue Nov 27, 2012 9:52 pm
by Mirocaine
I like the silent character though, the only time you really ever hear him talk is when you put yourself in 914 on Coarse or Rough -- (Screaming, that is.)

Re: Improved intro

Posted: Tue Nov 27, 2012 10:44 pm
by ThatGoodSir
Mirocaine wrote:I like the silent character though, the only time you really ever hear him talk is when you put yourself in 914 on Coarse or Rough -- (Screaming, that is.)
That doesn't mean we can't add any. We've done it with the MTF, we're doing it with the guards and we're probably adding it in the intro to the other Class Ds.

Re: Improved intro

Posted: Wed Nov 28, 2012 12:02 am
by Enma Ai
Yes but the main character isn't really supposed to be an actual character; as in, 'tis a stand-in for the player to project him/herself in the game. If you make it speak, give it a unique voice, you take that away.

Re: Improved intro

Posted: Wed Nov 28, 2012 12:31 am
by That Same Anon
Mirocaine wrote:I like the silent character though, the only time you really ever hear him talk is when you put yourself in 914 on Coarse or Rough -- (Screaming, that is.)
You forgot the muffled scream that sometimes happens when you're killed by 173.

Re: Improved intro

Posted: Wed Nov 28, 2012 3:25 am
by mrpeanut188
Enma Ai wrote:Yes but the main character isn't really supposed to be an actual character; as in, 'tis a stand-in for the player to project him/herself in the game. If you make it speak, give it a unique voice, you take that away.
That is why your character never speaks in RPGs. However, it'd be really cool if you could have an option, I know there is the technology
to speak, and the game selects the voice closest to yours, so it sounds like you.
Rem wrote:Wtf guys, I didn't know Kevin MacLeod was that popular.
Yes.
Rem wrote:Impssobru
You spelled IMPOSSIBRU wrong!
Image
Also, something like this would be cool to be heard as a loading screen or intro,
maybe in the beginning you can clip the end of it.

Re: Improved intro

Posted: Wed Nov 28, 2012 7:48 pm
by Masshorde
Maybe a vioce acting on/off option if possible?

Re: Improved intro

Posted: Wed Nov 28, 2012 11:13 pm
by ThatGoodSir
Enma Ai wrote:Yes but the main character isn't really supposed to be an actual character; as in, 'tis a stand-in for the player to project him/herself in the game. If you make it speak, give it a unique voice, you take that away.
He is D-9341. His voice doesn't change every time, because he is the same person each time.