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Re: Improved intro

Posted: Mon Dec 03, 2012 9:56 pm
by A Hideous Beast
Oskar-PL wrote:Is there something about my fav Link?
Ontopic: STOP RIGHT THERE! I'ts too complex to my small brain :D
I wish I could understand what you just said O.o

Re: Improved intro

Posted: Thu Dec 06, 2012 8:11 pm
by Oskar-PL
WHAA? What you didn't understand? fav Link=Favourite Link from Zelda. STOP RIGHT THERE is from one of off-topic's topic's games :D

Re: Improved intro

Posted: Fri Dec 07, 2012 7:31 pm
by Deus_Ex45
I read at the SCP Foundation that D Class personel are imprisioned... you could use jail gym for teaching the player how to move and stuff like that... then you get hired by the SCP Foundation to work with them (cinematic) also while you are going to the cell you could use the idea of scientist and locked SCPs on the Background. Please Reply.
PS: Im brazilian, any english error is because im not realy in sync with it

Re: Improved intro

Posted: Sat Dec 08, 2012 9:49 am
by Ca$h
Maybe make it impossible to die from SCP-173 in the intro, because new players don't understand its mechanics yet, so they keep dying. Or maybe make it a lot more clear that you have to keep the eye contact. :roll:

Re: Improved intro

Posted: Sat Dec 08, 2012 10:19 am
by Omniary
Ca$h wrote:Maybe make it impossible to die from SCP-173 in the intro, because new players don't understand its mechanics yet, so they keep dying. Or maybe make it a lot more clear that you have to keep the eye contact. :roll:
Intercom wrote:Please maintain direct eye-contact with SCP-173...
It's clear enough. I don't think having players impervious to 173 in the intro teaches them well, it doesn't let them understand what they're doing wrong.

Re: Improved intro

Posted: Sat Dec 08, 2012 7:12 pm
by ignati_svamm
:idea: If i remember correctly, there was a page in an office somewhere by some doctor(can't remember the name)saying that the cleaning of #173 could not be trusted to D-Class.
Anyway, i think that there could be a conversation about this in the intro.

Re: Improved intro

Posted: Sun Dec 09, 2012 11:26 am
by Omniary
I do indeed like the idea of showing the orientation session, although it'd probably not work too well with so many D's in the scene, if the player isn't restricted to staring at the presenter. Some of the dialogue is a bit shoddy though, in my honest opinion, mainly the D's about blinking, it seems a bit forced. I think a little sequence before you wake up in your cell with the orientation would be nice though, to give the player a bit more backstory to the D's and what they are if they don't get a D-Class loading screen. And D-Classes accompanying you would be nice as well.

Re: Improved intro

Posted: Tue Dec 11, 2012 4:49 am
by A Hideous Beast
A Hideous Beast wrote:I feel as if the player should pass by a group of D-class who; A: Seemed relaxed and comment on 173 (Nothing bad happened to them.) B: Distressed (Perhaps one of them died, or they witnessed it's incredible speed.) C: Seem scared, but mock the player because it's his turn to test 173, or D: Only one D-class passes by, whimpering, and on the verge of tears (The other people with him were killed.)
I feel bad for quoting myself, But I'd like some feedback on this idea :s

Re: Improved intro

Posted: Thu Dec 13, 2012 3:00 am
by ThatGoodSir
A Hideous Beast wrote:
A Hideous Beast wrote:I feel as if the player should pass by a group of D-class who; A: Seemed relaxed and comment on 173 (Nothing bad happened to them.) B: Distressed (Perhaps one of them died, or they witnessed it's incredible speed.) C: Seem scared, but mock the player because it's his turn to test 173, or D: Only one D-class passes by, whimpering, and on the verge of tears (The other people with him were killed.)
I feel bad for quoting myself, But I'd like some feedback on this idea :s
D Classes generally don't emerge out of the containment chamber alive. Even then, the coding of the AI, animations might take a few months since Regalis is going to be entering Finland's compulsory military service soon (for 6 months I believe.)

Re: Improved intro

Posted: Thu Dec 13, 2012 5:24 am
by A Hideous Beast
ThatGoodSir wrote:
A Hideous Beast wrote:
A Hideous Beast wrote:I feel as if the player should pass by a group of D-class who; A: Seemed relaxed and comment on 173 (Nothing bad happened to them.) B: Distressed (Perhaps one of them died, or they witnessed it's incredible speed.) C: Seem scared, but mock the player because it's his turn to test 173, or D: Only one D-class passes by, whimpering, and on the verge of tears (The other people with him were killed.)
I feel bad for quoting myself, But I'd like some feedback on this idea :s
D Classes generally don't emerge out of the containment chamber alive. Even then, the coding of the AI, animations might take a few months since Regalis is going to be entering Finland's compulsory military service soon (for 6 months I believe.)
I understand, I wouldn't expect to see something like what I suggested to be implemented for a long while.