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Re: Improved intro

Posted: Thu Dec 13, 2012 7:11 am
by Omniary
ThatGoodSir wrote:
A Hideous Beast wrote:I feel as if the player should pass by a group of D-class who; A: Seemed relaxed and comment on 173 (Nothing bad happened to them.) B: Distressed (Perhaps one of them died, or they witnessed it's incredible speed.) C: Seem scared, but mock the player because it's his turn to test 173, or D: Only one D-class passes by, whimpering, and on the verge of tears (The other people with him were killed.)
D Classes generally don't emerge out of the containment chamber alive.
Ehh, that's not usually true, considering its just scheduled cleaning of 173's chamber. I'd assume that most sessions would go along smoothly. That said, I think one of them dying is pretty unlikely under normal circumstances. A group of D-Classes completely oblivious to how 173 works (because they didnt even see him move) would be pretty uplifting, only to lead to sudden dread.

Re: Improved intro

Posted: Thu Dec 13, 2012 12:26 pm
by ThatGoodSir
Omniary wrote:
ThatGoodSir wrote:
A Hideous Beast wrote:I feel as if the player should pass by a group of D-class who; A: Seemed relaxed and comment on 173 (Nothing bad happened to them.) B: Distressed (Perhaps one of them died, or they witnessed it's incredible speed.) C: Seem scared, but mock the player because it's his turn to test 173, or D: Only one D-class passes by, whimpering, and on the verge of tears (The other people with him were killed.)
D Classes generally don't emerge out of the containment chamber alive.
Ehh, that's not usually true, considering its just scheduled cleaning of 173's chamber. I'd assume that most sessions would go along smoothly. That said, I think one of them dying is pretty unlikely under normal circumstances. A group of D-Classes completely oblivious to how 173 works (because they didnt even see him move) would be pretty uplifting, only to lead to sudden dread.
I'm talking about when they're sent in to test with 173.

Re: Improved intro

Posted: Sun Dec 16, 2012 3:12 am
by Megaspear
the intro was seriously good, I think there should be like Scientists or something though when you come to the office part.

Re: Improved intro

Posted: Wed Dec 19, 2012 10:29 pm
by ARaggedMuffin
It could be an interesting idea to start the game with you in a D-class orientation, similar to this:
https://www.youtube.com/watch?v=Hjel5lyyE10
but with just you and maybe one or two others. I'd reccomend trying to recruit this voice actor, he's awesome. Obviously you can't use these exact lines, it'd be too long, but you could easily have someone rewrite it. I'd be perfectly willing to.

Re: Improved intro

Posted: Sun Dec 23, 2012 4:27 am
by SlinkyCatalyst
ARaggedMuffin wrote:It could be an interesting idea to start the game with you in a D-class orientation, similar to this:
https://www.youtube.com/watch?v=Hjel5lyyE10
but with just you and maybe one or two others. I'd reccomend trying to recruit this voice actor, he's awesome. Obviously you can't use these exact lines, it'd be too long, but you could easily have someone rewrite it. I'd be perfectly willing to.
Wow, It'd be amazing to have him as a voice actor. He's great at it. I liked the log for SCP-87 that he did and the insult box log. I remember reading those.

Re: Improved intro

Posted: Sun Dec 23, 2012 4:52 am
by A Hideous Beast
ARaggedMuffin wrote:It could be an interesting idea to start the game with you in a D-class orientation, similar to this:
https://www.youtube.com/watch?v=Hjel5lyyE10
but with just you and maybe one or two others. I'd reccomend trying to recruit this voice actor, he's awesome. Obviously you can't use these exact lines, it'd be too long, but you could easily have someone rewrite it. I'd be perfectly willing to.
This, I also think that perhaps some calm 50's style music should play in the background, something very cheery, somethin you'd hear at like a party (from that time period.) and maybe their could be a projector showing images of the facility in a cartoon fashion. ( I'm thinking of games like Fallout for those two ideas.) Or maybe something like this. http://www.youtube.com/watch?v=cJyE9HGQoNM Skip to 4:20, just a calm little introduction to the place and what they do.

Re: Improved intro

Posted: Sun Dec 23, 2012 9:47 am
by Prune
Someone should shoot TheVolgun a message on YouTube and ask if he's willing to take part in the development in this game. He's very talented and has potential in the game.

Re: Improved intro

Posted: Sun Dec 23, 2012 5:07 pm
by Dr. Maruss
I think it would be interesting if you tested another SCP prior to 173, where nothing goes wrong.

Re: Improved intro

Posted: Sun Dec 23, 2012 7:45 pm
by TheVolgun
I've said this once before on this forum (although I think it's been deleted) but I would love to be involved in this game in an official capacity. Regalis approached me in the comment section of one of my videos but I wasn't able to get in contact with him.

Spread the word, just so he knows.

Thanks,
Volgun

Re: Improved intro

Posted: Mon Dec 24, 2012 9:53 am
by Omniary
TheVolgun wrote:I've said this once before on this forum (although I think it's been deleted) but I would love to be involved in this game in an official capacity. Regalis approached me in the comment section of one of my videos but I wasn't able to get in contact with him.

Spread the word, just so he knows.

Thanks,
Volgun
O_O

*dies of happiness*

I would be so ecstatic to possibly hear you in the game. I really do hope the intro isn't completely finished yet by this point, it's great, and the new models really benefit to it, but I feel it's still a tad bit short. Hopefully the scientists and such get a much larger role in the future.