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SCP-1000 and 008 Zombies

Posted: Mon Sep 30, 2013 8:01 am
by scp106and682fan
SCP-1000

Class:Keter

SCP-1000 Is big foot Might be easy to make. if you do Add it in it will make it more creepy/

Also Why is there no 008 Zombies? Reply if you can

Re: SCP-1000 and 008 Zombies

Posted: Mon Sep 30, 2013 10:34 am
by Serimah
You already suggested this in the "SCP Suggestion" thread, so why make a separate thread?

Re: SCP-1000 and 008 Zombies

Posted: Mon Sep 30, 2013 2:26 pm
by D-9999
scp106and682fan wrote:SCP-008 zombies
Good job on taking my idea there, pal. You made my job so much easier. Have fun coding this.

Re: SCP-1000 and 008 Zombies

Posted: Mon Sep 30, 2013 2:39 pm
by Glitch
scp106and682fan wrote:Also Why is there no 008 Zombies? Reply if you can
Because 008 doesn't break containment until you decide to waddle into it's containment chamber.

Re: SCP-1000 and 008 Zombies

Posted: Mon Sep 30, 2013 8:48 pm
by scp106and682fan
I mean what if a scientist/Class D got Infected before the breach. Or some how A scientist Got infected while Rushing to get to safty 1-3 Minutes after the breach. Because It is a virus. Most People Don't even reach/Visit it's room. Once I reach his containment Cell I quickly get out because it serve's no Other purpose then Getting infected. Maybe Add a event where 2 guards one of them get infected and the other one opens fire and gets killed. Then you have 2 zombies trying to get you and 079 opens the doors for them. Just a suggestion.



Offtopic: SCP-096 Is so cool and awesome! My fav apart from 682. :096: :096: :096:

Re: SCP-1000 and 008 Zombies

Posted: Mon Sep 30, 2013 9:09 pm
by Glitch
But 008 is still contained when you encounter it, hence why you need a keycard to access It's room.

Re: SCP-1000 and 008 Zombies

Posted: Mon Sep 30, 2013 9:40 pm
by SCP-X
Idk about SCP-1000 because he lives in forest,not in facility(if im wrong)

Re: SCP-1000 and 008 Zombies

Posted: Mon Sep 30, 2013 9:55 pm
by Mirocaine
I am so sick of zombies. Overuse of zombies in SCP:CB will ruin this game. Just add it to the streamline with the rest of them. It's not a game unless it has zombies nowadays :roll:

Re: SCP-1000 and 008 Zombies

Posted: Mon Sep 30, 2013 10:03 pm
by Trialtrex21
SCP-008 infected would serve no purpose other than being a reskin of 049-2. Why would we need something that operates almost exactly the same?

For SCP-1000, hell no. SCP-1000 isn't agressive, nor is it located in a facility.

Re: SCP-1000 and 008 Zombies

Posted: Mon Sep 30, 2013 10:44 pm
by D-9999
Trialtrex21 wrote:SCP-008 infected would serve no purpose other than being a reskin of 049-2. Why would we need something that operates almost exactly the same?
I was originally going to put them in a mod with similar AI to SCP-049-2s, but have the ability to run as fast as the player sprints, and have the ability to open doors similar to 096. Then again, it's my idea, and I can do whatever I want. :P