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SCP-447

Posted: Wed Nov 20, 2013 2:04 pm
by Cpbald
I had the idea to add SCP-447 as a limited-use item. I figure it could be used to:

A) Damage buttons. This, while disallowing going back (unless there are multiple ways), can effectively slow some SCPs down.
B) Drinks made by SCP-294 would become minty when combined with it.
C) When refined in 914, it could possibly change colors. This would just be for those who prefer red or blue to green.
D) Be put on the ground to make it slippery. This could stop most SCPs, except for :173:, :106: and :096:.

It could be found in the enterance zone, so the player WOULD have to go a long way, but it'd be worth it to go through the Light and Heavy zones to get to 447 in my opinion. It would require maybe a Level 1 to enter it's chamber?

Thoughts?

Re: SCP-447

Posted: Wed Nov 20, 2013 3:52 pm
by SCP-500

Re: SCP-447

Posted: Wed Nov 20, 2013 3:54 pm
by Cpbald
I had no idea that thread existed at the time of writing, I found it about five minutes AFTER writing this post. I don't browse the collab forums too much.

Re: SCP-447

Posted: Wed Nov 20, 2013 4:00 pm
by Zarpox
Well then ask a mod if he can move the thing. I think it is a good idea and not another SCP that kills you instandly.

Re: SCP-447

Posted: Wed Nov 20, 2013 4:54 pm
by Nightmare Tank
Cpbald wrote:D) Be put on the ground to make it slippery. This could stop most SCPs, except for :173:, :106: and :096:
These are the only animate SCPs that actively chase you. There's also The Plague Doctor, but I think there's already a good enough counter to that one, in the form of The Jaded Ring so that'd be a little redundant. The Peripheral Jumper has many places it can reside to remain out of the player's vision, and The Cowbell's -1 instance is considered ghost-like in its movements. Even then, they're only stalkers, not chasers.