Page 2 of 2

Re: Updated Textures: Work In Progress.

Posted: Sun Dec 01, 2013 4:13 pm
by Cridone
If there's textures that need work, it's things you see allot like floors, walls, ceilings, etc.

Re: Updated Textures: Work In Progress.

Posted: Sun Dec 01, 2013 8:25 pm
by That Same Anon
I Don't like the gas mask overlay to have a crack in it, then it might imply it was broken.

Re: Updated Textures: Work In Progress.

Posted: Mon Dec 02, 2013 2:02 am
by Brokami
That Same Anon wrote:I Don't like the gas mask overlay to have a crack in it, then it might imply it was broken.
I have two versions of the texture, one with and one without the crack. Also all of the dirt overlays are individual layers in a PSD.

What I'm hoping for is a feature that if you get attacked, the crack appears. And if you run through lots of decontamination gas, the damage and dirty textures grow stronger.
Cridone wrote:If there's textures that need work, it's things you see allot like floors, walls, ceilings, etc.
I did the door first because it always fills up the screen when you open them, so it looks way nicer at high res.

Re: Updated Textures: Work In Progress.

Posted: Tue Dec 10, 2013 1:57 am
by Cridone
Brokami wrote:
That Same Anon wrote:I Don't like the gas mask overlay to have a crack in it, then it might imply it was broken.
I have two versions of the texture, one with and one without the crack. Also all of the dirt overlays are individual layers in a PSD.

What I'm hoping for is a feature that if you get attacked, the crack appears. And if you run through lots of decontamination gas, the damage and dirty textures grow stronger.
That's a great idea.

Also, I dislike the new .ico you made. The only reason is because you used the SCP logo that looks like there's a tilted box in it. (the horror!)

Re: Updated Textures: Work In Progress.

Posted: Wed Dec 11, 2013 7:50 am
by Brokami
Cridone wrote:
Brokami wrote:
That Same Anon wrote:I Don't like the gas mask overlay to have a crack in it, then it might imply it was broken.
I have two versions of the texture, one with and one without the crack. Also all of the dirt overlays are individual layers in a PSD.

What I'm hoping for is a feature that if you get attacked, the crack appears. And if you run through lots of decontamination gas, the damage and dirty textures grow stronger.
That's a great idea.

Also, I dislike the new .ico you made. The only reason is because you used the SCP logo that looks like there's a tilted box in it. (the horror!)
But I intentionally used that logo because I like it, and it gives the game a more unique icon that sets it apart.

Re: Updated Textures: Work In Progress.

Posted: Fri Dec 20, 2013 4:44 pm
by Cridone
Brokami wrote: But I intentionally used that logo because I like it, and it gives the game a more unique icon that sets it apart.
I disagree, I think the square-logo, while okay, doesn't fit the game at all. It's especially weird for the game to only use it outside of the game.